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        <title>anatomy</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:anatomy&amp;rev=1754339420&amp;do=diff</link>
        <description>Anatomy

Overview

Anatomy is a support skill that enhances your understanding of body structures and physiology. It provides damage bonuses in melee combat and is essential for effective healing with bandages. This skill represents your knowledge of vital points, muscle groups, and anatomical weaknesses.</description>
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        <title>animallore</title>
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        <description>Animal Lore

Overview

Animal Lore is an essential support skill that allows you to examine creatures and gather detailed information about their abilities, stats, resistances, and other properties. It's primarily used in conjunction with Animal Taming to control pets and with Veterinary to heal creatures effectively.</description>
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        <title>archery</title>
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        <description>Archery

Overview

Archery is the primary combat skill for using ranged weapons such as bows and crossbows. It determines your accuracy with these weapons and allows you to attack enemies from a distance. Archery requires ammunition (arrows for bows, bolts for crossbows) and cannot be used while moving.</description>
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        <title>armaslore</title>
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        <description>Arms Lore

Overview

Arms Lore is an information-gathering skill that allows you to evaluate the condition and properties of weapons and armor. It provides detailed information about durability, damage potential, and protection values. This skill is primarily used for assessing equipment quality and planning repairs.</description>
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        <title>armslore</title>
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        <description>Arms Lore

Overview

Arms Lore is an information-gathering skill that allows you to evaluate the condition and properties of weapons and armor. It provides detailed information about durability, damage potential, and protection values. This skill is primarily used for assessing equipment quality and planning repairs.</description>
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        <title>carpentry</title>
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        <description>Carpentry</description>
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        <title>cooking</title>
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        <description>Cooking

To use this skill you need access to a fire (campfire, oven or even a forge). Double-click on a food item, then on the fire to try to cook it. Cooking skill also lets you try to combine certain objects to make baked goods.

Use water on flour to make dough. Use dough with fruit, meat or vegetables to make a pie. Use dough with honey to make sweet dough. Use sweet dough and flour to make cake mix. Use sweet dough and more honey to make cookie mix.</description>
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        <title>detect</title>
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        <description>Detect Hidden

Detectables

	*  Hidden Players
	*  Dungeon Chests
	*  Militia Traps
	*  Traps in Containers

Detect Radius
 Skill  Radius  Cooldown  Is Revealing Action  10  1  5 sec  yes  20  2  5 sec  yes  30  3  5 sec  yes  40  4  5 sec  yes  50  5  5 sec  yes</description>
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        <title>evalint</title>
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        <description>Evaluating Intelligence

Use the skill, then click on the character you wish to evaluate. If successful, text will be displayed describing his mental capabilities.
Raising Evaluating Intelligence: Evaluating Intelligence is an Activated Skill on the standard 10 second cooldown. Evaluating Intelligence is not a difficulty based skill. Use Evaluating Intelligence on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Evaluating Intelligence is also gained when castin…</description>
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        <title>fishing</title>
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        <description>Fishing

Double-click on a fishing pole, then click on a body of water. If successful, you will catch a fish.You might catch something more interesting than a fish. Success with this skill also depends on the availability of fish in that specific area.
0-65 - On land you will fish up Footwear, Magic Fish, and Normal Fish.
80+ - Sea Serpents (No SoS Message), Special Fishing Nets.
90+ - Treasure Maps 95+ - You can reel in Big Fish 
100 - Messages in a Bottle (aka MIB) / Waterstained SoS Message
1…</description>
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        <title>fletching</title>
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        <description>Bowflechting

Damage Bonus

Bowfletching will give 2% bonus damage per 1.0 skill value on weapon damage when a bow (no xbows!) is used. 

So 20% at 100 skill, 24% at 120 skill.</description>
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        <dc:date>2024-12-31T02:04:33+00:00</dc:date>
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        <title>healing</title>
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        <description>Healing

By applying bandages

	*  Heals yourself or living players
	*  Chance to resurrect a dead player
	*  Chance to cure a bleed effect

As bard

	*  Starting with a skill of 80 Healing and the Musicianship Skill, you can perform the Song Of Healing.</description>
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        <dc:date>2025-10-05T17:53:34+00:00</dc:date>
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        <title>hiding</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:hiding&amp;rev=1759686814&amp;do=diff</link>
        <description>Hiding

Use the skill. If successful, other characters will not be able to see you as long as you remain immobile, take no offensive actions, and you do not say anything. Success depends on skill level and the amount of cover available.

Advice: Hiding is an incredibly useful skill to have as it allows you to leave your character AFK in many situations. On characters I play a lot actively and on resource gathering characters I usually GM hiding right away and it is the last skill I drop once I'm…</description>
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        <dc:date>2025-10-05T18:39:08+00:00</dc:date>
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        <title>inscription</title>
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        <description>Inscription

Inscription is used to craft spell scrolls and spell books. It also provides an effectiveness bonus to the following spells. Reactive Armor,Magic Reflection and Protection.
0-45 Just buy two books from a scribe vendor and use the inscription skill to make copies of the books.</description>
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        <title>lockpicking</title>
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        <description>Lockpicking



Used to pick locks. A lock has a difficulty level from (1 to 6).



Tool and Lockpicking skill bonus

Lockpicks, available in different materials.
 Resource material  Lockpicking bonus  Iron   +0   ShadowIron   +5   Copper   +10   Bronze</description>
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        <dc:date>2025-10-08T16:23:54+00:00</dc:date>
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        <title>lumberjacking</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:lumberjacking&amp;rev=1759940634&amp;do=diff</link>
        <description>Lumberjacking

Lumberjacking skill is used for harvesting logs from trees with a hatchet.  A hatchet can also be used on the logs for converting them to boards which weigh less -- however converting logs to boards is not required when using them as crafting materials.  These wooden crafting materials are used with the</description>
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        <dc:date>2024-12-31T02:04:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magery</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:magery&amp;rev=1735610673&amp;do=diff</link>
        <description>Magery

Spell Adjustments

3rd Circle

Poisoning

	*  See Poisoning
	*  All magical poison damage is accounted as chemical damage in the damage tracker.

8th Circle

Summon Air Elemental

	*  Duration: Magery skill * 4 seconds with a minimum of 60 seconds

Summon Fire Elemental</description>
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        <dc:date>2025-10-05T18:03:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meditation</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:meditation&amp;rev=1759687411&amp;do=diff</link>
        <description>Meditation

Meditation skill raises the passive mana regen rate and can be activated to enter a meditative trance which increases mana regen but is broken by speaking, moving, or taking any other action in game.
Raising Meditation: Meditation is a difficulty based skill. Deplete your mana pool by casting spells, equiping/unequiping magical hats, or drinking alcohol and then attempt to meditate. You will gain even without activating the skill if you are passively regenerating mana.</description>
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        <dc:date>2024-12-31T02:04:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>musicianship</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:musicianship&amp;rev=1735610673&amp;do=diff</link>
        <description>Musicianship

Songs

	*  Song of Discordance
	*  Song of Fortune
	*  Song of Healing
	*  Song of Peacemaking
	*  Song of Provocation</description>
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        <dc:date>2025-10-05T18:35:28+00:00</dc:date>
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        <title>peacemaking</title>
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        <description>Peacemaking

This is a musical skill. Use the skill, then click on your musical instrument (or the game will remember the last instrument you played). If you are successful, all fights in the immediate area will stop, at least for a moment.

Raising Peacemaking: Peacemaking is an Activated Skill on the standard 10 second cooldown. Peacemaking is not difficulty based skill. Repeatedly use Peacemaking until you reach 100 skill.</description>
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        <dc:date>2026-01-02T14:11:23+00:00</dc:date>
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        <title>poisoning</title>
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        <description>Poisoning

Applying poison (to weapons and food)
 Level  Poison  Min (small chance)  100% success  Notes  0  Lesser  0  30  fits the skill needed to inflict this level  1  Regular  20  40  fits the skill needed to inflict this level  2  Greater  30  80</description>
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        <dc:date>2025-10-05T18:30:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>provocation</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:provocation&amp;rev=1759689022&amp;do=diff</link>
        <description>Provocation

Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you.

Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:removetrap&amp;rev=1735610673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-31T02:04:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>removetrap</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:removetrap&amp;rev=1735610673&amp;do=diff</link>
        <description>Remove Trap

Remove trap works ofer an item: the defuse kit, craftable via Tinkering.

Tool bonuses

Defuse Kit, available in different materials.
 Resource material  Remove trap skill bonus  Iron  0  ShadowIron  5  Copper  10  Bronze  15  Verite  20</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:skinning&amp;rev=1742337850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-18T22:44:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skinning</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:skinning&amp;rev=1742337850&amp;do=diff</link>
        <description>Skinning

Skinning is a unique and custom skill on UO SAGAS.

It is used to carve hides from corpses that can be cut to leather as a crafting resource.

It ranges from 0 to 120.


Usage

To skin a corpse, you have to use a skinning knife (can be crafted by tiners or bought at tinker NPCs) and target the corpse you want to skin. As a hint: pressing CTRL+SHIFT helpes with targeting.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:snooping&amp;rev=1759688179&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T18:16:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snooping</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:snooping&amp;rev=1759688179&amp;do=diff</link>
        <description>Snooping

Snooping allows you to view the contents of another player or pack animal's backpack. Use of Snooping results in a loss of Karma but is not a criminal act. Snooping raises dexterity very quickly.

Raising Snooping: Snooping is check when you attempt to open another's backpack. Snooping is not a difficulty based skill - double click another's backpack repeatedly until you reach GM.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:stealing&amp;rev=1759688038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T18:13:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealing</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:stealing&amp;rev=1759688038&amp;do=diff</link>
        <description>Stealing

Stealing allows you to steal items from players, npcs, and monsters. Stealing is a criminal act.
Raising Stealing: Stealing is an Activated Ability on the standard 10 second cooldown. Stealing is a difficulty based skill - higher stealing allows you to steal heavier items and go unnoticed more 
frequently.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:stealth&amp;rev=1759776629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-06T18:50:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealth</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:stealth&amp;rev=1759776629&amp;do=diff</link>
        <description>Stealth

Cap: soft 100, hard 120

Requirements

	*  The player needs to be hidden in order to stealth (using the Invis spell works too!)
	*  The player needs to have 80 Hiding skill
	*  The player can have a maximum of a stealth specific armor rating of</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:taming&amp;rev=1754338604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-04T20:16:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taming</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:taming&amp;rev=1754338604&amp;do=diff</link>
        <description>Animal Taming

Overview

Animal Taming is a skill that allows players to tame wild creatures and turn them into loyal pets and companions. Tamed animals can assist in combat, carry items, and provide various other benefits. This skill works in conjunction with Animal Lore to control and command pets effectively.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:tinkering&amp;rev=1759690112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T18:48:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tinkering</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:tinkering&amp;rev=1759690112&amp;do=diff</link>
        <description>Tinkering

Tinkering is used to create various tools from metal (ingots). Use tinker's tools to open the Tinkering Trade Gump. Tinkering, Blacksmithing, Tailoring, and Carpentry can be used in conjunction to make many items.

Gideon's Advice: Tinkering is somewhat expensive to raise. It is also quite useful if you're starting out because you can craft shovels from the ingots you're making to keep your weight low while mining.
From Wodan (optimal):</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:tracking&amp;rev=1759688310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T18:18:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tracking</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:tracking&amp;rev=1759688310&amp;do=diff</link>
        <description>Tracking

Tracking allows you to view a list of nearby humans, monsters, or animals. From Telamon: Tracking on Renaissance is the Trackers Tracking + Detect Hidden skill pitted against the Targets Hiding and Stealth Skills. So to track someone with no hiding or stealth with 21 tracking, would show you the target within a range of 21 tiles.</description>
    </item>
    <item rdf:about="https://wiki.uosagas.com/doku.php?id=character:skills:veterinary&amp;rev=1759688439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T18:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>veterinary</title>
        <link>https://wiki.uosagas.com/doku.php?id=character:skills:veterinary&amp;rev=1759688439&amp;do=diff</link>
        <description>Veterinary

Veterinary works in the same was as healing to use bandages to restore hp, cure poison, or ressurect animal and monster pets.

Raising Veterinary: Veterinary is checked when attempting to use bandages on pets. Veterinary is a difficulty based skill - 60 skill will allow you to cure poison and 80 skill will allow you to ressurect.</description>
    </item>
</rdf:RDF>
