User Tools

Site Tools


trademanship:crafting:resources

Resources

Harvested resources are found throughout the world, can be processed into supplies, and later used in the crafting of equipment, gear, tools, and more.

Resource Types

Ore is harvested using a shovel or pickaxe and processed (smelted) into ingots.
Wood is harvested using a hatchet and processed into logs.
Hides are harvested using a skinning knife and processed into leather.
See: Mining, Lumberjacking and Skinning

Resource Tiers

Resources come in several quality tiers:

Mining Lumberjacking Skinning
Hue Ore Ingots Logs Boards Hides Leather
Iron or Regular (No modifier)
Shadow
 
#42424A
Copper
 
#958552
Bronze
 
#7A6230
Verite
 
#859146
Valorite
 
#7B91A6

These tiers influence the power and properties of crafted items.

Skill Requirements by Resource Tier: Harvesting

Each resource tier requires a minimum skill rating to harvest:

Resource Tier Minimum Skill
Requirement
Iron or Normal No Minimum
Shadow 60
Copper 80
Bronze 100
Verite 110
Valorite 120

For additional discussion, see detailed skill guides Mining, Lumberjacking, and Skinning.

Crafting: Skill Requirements and Modifiers

Higher-tier resources add magical effects to crafted items. Additionally, crafting with different tier resources imbue special modifiers to tools and instruments.

Resource Minimum
Crafting Skill
Weapon Modifier
(Durability and Accuracy)
Armor Modifier
(Durability)
Tool/Instrument Modifier
(Durability)
Iron or Regular 0 - - -
Shadow 60 Ruin Defense Tuned
Copper 80 Might Guarding Surpassingly Tuned
Bronze 100 Force Hardening Eminently Tuned
Verite 110 Power Fortification Exceedingly Tuned
Valorite 120 Vanquishing Invulnerability Supremely Tuned

For additional discussion, see detailed crafting guides Mining, Lumberjacking, and Skinning.

See this on YouTube

trademanship/crafting/resources.txt · Last modified: by ronin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki