Table of Contents
Resources
Harvested resources are found throughout the world, can be processed into supplies, and later used in the crafting of equipment, gear, tools, and more.
Resource Types
Ore is harvested using a shovel or pickaxe and processed (smelted) into ingots.
Wood is harvested using a hatchet and processed into logs.
Hides are harvested using a skinning knife and processed into leather.
See: Mining, Lumberjacking and Skinning
Resource Tiers
Resources come in several quality tiers:
| Mining | Lumberjacking | Skinning | |||||
|---|---|---|---|---|---|---|---|
| Hue | Ore | Ingots | Logs | Boards | Hides | Leather | |
| Iron or Regular | (No modifier) | | | | | | |
| Shadow | #42424A | | |||||
| Copper | #958552 | | |||||
| Bronze | #7A6230 | | |||||
| Verite | #859146 | | |||||
| Valorite | #7B91A6 | | |||||
These tiers influence the power and properties of crafted items.
Skill Requirements by Resource Tier: Harvesting
Each resource tier requires a minimum skill rating to harvest:
| Resource Tier | Minimum Skill Requirement |
|---|---|
| Iron or Normal | No Minimum |
| Shadow | 60 |
| Copper | 80 |
| Bronze | 100 |
| Verite | 110 |
| Valorite | 120 |
For additional discussion, see detailed skill guides Mining, Lumberjacking, and Skinning.
Crafting: Skill Requirements and Modifiers
Higher-tier resources add magical effects to crafted items. Additionally, crafting with different tier resources imbue special modifiers to tools and instruments.
| Resource | Minimum Crafting Skill | Max Weapon Modifier (Durability and Accuracy) | Armor Modifier (Durability) | Tool/Instrument Modifier (Durability) |
|---|---|---|---|---|
| Iron or Regular | 0 | - | - | - |
| Shadow | 60 | Ruin | Defense | Tuned |
| Copper | 80 | Might | Guarding | Surpassingly Tuned |
| Bronze | 100 | Force | Hardening | Eminently Tuned |
| Verite | 110 | Power | Fortification | Exceedingly Tuned |
| Valorite | 120 | Vanquishing | Invulnerability | Supremely Tuned |
What Influences Crafted Items?
Three main factors determine the magical properties of your crafted items:
- Your Luck: Higher luck gives you better chances for good properties (uses 0-50% of your total luck stat)
- Tool Quality: The resource your crafting tool is made from (hammer, sewing kit, etc.)
- Material Quality: The resource you're using to craft the item
How Much Does Each Factor Matter?
Different properties are influenced differently:
- Durability (how long it lasts): Only your Luck matters
- Damage/Protection/Tuning: Material is most important (80%), tool helps a bit (20%), plus luck
- Accuracy on Combat Weapons: Only your Luck matters
- Accuracy on Gathering Tools: Tool is most important (80%), material helps a bit (20%), plus luck
Quick Guide
Want high Durability? → Increase your Luck stat!
Want high Damage/Protection/Tuning? → Use the best materials you can afford! (Material is 80% of the outcome)
Want high Accuracy on combat weapons? → Increase your Luck stat!
Want high Accuracy on gathering tools? → Use the best quality crafting tools! (Tool quality is 80% of the outcome)
Want Exceptional items? → Increase your crafting skill!
For additional discussion, see detailed crafting guides Mining, Lumberjacking, and Skinning.











