Table of Contents
Resources
Harvested resources are found throughout the world, can be processed into supplies, and later used in the crafting of equipment, gear, tools, and more.
Resource Types
Ore is harvested using a shovel or pickaxe and processed (smelted) into ingots.
Wood is harvested using a hatchet and processed into logs.
Hides are harvested using a skinning knife and processed into leather.
See: Mining, Lumberjacking and Skinning
Resource Tiers
Resources come in several quality tiers:
Mining | Lumberjacking | Skinning | |||||
---|---|---|---|---|---|---|---|
Hue | Ore | Ingots | Logs | Boards | Hides | Leather | |
Iron or Regular | (No modifier) | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Shadow | #42424A | ![]() | |||||
Copper | #958552 | ![]() | |||||
Bronze | #7A6230 | ![]() | |||||
Verite | #859146 | ![]() | |||||
Valorite | #7B91A6 | ![]() |
These tiers influence the power and properties of crafted items.
Skill Requirements by Resource Tier: Harvesting
Each resource tier requires a minimum skill rating to harvest:
Resource Tier | Minimum Skill Requirement |
---|---|
Iron or Normal | No Minimum |
Shadow | 60 |
Copper | 80 |
Bronze | 100 |
Verite | 110 |
Valorite | 120 |
For additional discussion, see detailed skill guides Mining, Lumberjacking, and Skinning.
Crafting: Skill Requirements and Modifiers
Higher-tier resources add magical effects to crafted items. Additionally, crafting with different tier resources imbue special modifiers to tools and instruments.
Resource | Minimum Crafting Skill | Weapon Modifier (Durability and Accuracy) | Armor Modifier (Durability) | Tool/Instrument Modifier (Durability) |
---|---|---|---|---|
Iron or Regular | 0 | - | - | - |
Shadow | 60 | Ruin | Defense | Tuned |
Copper | 80 | Might | Guarding | Surpassingly Tuned |
Bronze | 100 | Force | Hardening | Eminently Tuned |
Verite | 110 | Power | Fortification | Exceedingly Tuned |
Valorite | 120 | Vanquishing | Invulnerability | Supremely Tuned |
For additional discussion, see detailed crafting guides Mining, Lumberjacking, and Skinning.