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crafting:gathering:miningandlumberjacking

Mining, Lumberjacking and Skinning


Harvest Banks

Mining and lumberjacking are handled via “harvest banks”. Every harvest bank is filled with a dice rolled resource.
For Skinning, the hides type are rolled when first selecting/targeting the corpse with a skinning knife.

Chances

Depending on the region where the crafter is located, the dice roll chances are as following:

Level 1 on every Dungeon

Iron Ore/Logs 40.0%
Shadow Ore/Logs 30.0%
Copper Ore/Logs 21.6%
Bronze Ore/Logs 4.2%
Verite Ore/Logs 2.8%
Valorite Ore/Logs 1.4%

Level 2 on every Dungeon

Iron Ore/Logs 25.0%
Shadow Ore/Logs 33.0%
Copper Ore/Logs 30.2%
Bronze Ore/Logs 5.9%
Verite Ore/Logs 3.9%
Valorite Ore/Logs 2.0%

Level 3 on every Dungeon

Iron Ore/Logs 10.0%
Shadow Ore/Logs 31.0%
Copper Ore/Logs 42.5%
Bronze Ore/Logs 8.3%
Verite Ore/Logs 5.5%
Valorite Ore/Logs 2.7%

Everywhere else

Iron Ore/Logs 75.0%
Shadow Ore/Logs 15.0%
Copper Ore/Logs 9.3%
Bronze Ore/Logs 0.4%
Verite Ore/Logs 0.2%
Valorite Ore/Logs 0.1%

Mining/Lumberjacking only:
Additionally on every mine attempt a 50%/50% chance is given to aquire the resource type of the vein or, in dungeons, the fallback resource which is one type below the vein type. So if a player gets a Bronze mining vein, he will get (on average) 50% copper and 50% bronze ore out of it.
Outside of dungeons, the fallback resource is always iron.

Skill check

Also on every mine attempt, a skill check has to be passed to get resources (against the resource type - what defines the min and max skill for the skill check - see the table below). Here the resource type of the used tool provides a bonus (a valorite pickaxe gives 25% mining skill bonus as an example)

Type Min Required SkillCheckMin SkillCheckMax
Regular 0.0 0.0 100.0
Shadow 60.0 30.0 110.0
Copper 80.0 35.0 115.0
Bronze 100.0 40.0 120.0
Verite 110.0 45.0 125.0
Valorite 120.0 50.0 130.0

Harvest bank upgrades

Luck can upgrade a harvest bank to the next better resource. The more luck a player has, the higher the chances that a harvest bank will upgraded to a higher resource. With 100 luck, the player has the doubled chance to upgrade the vein (relative to the chance the resource he tries to update to has).

Example: The player mines the first time on a fresh spot and gets a shadow vein. The chance for copper in a dungeon level 2 is 30.2%. So with 100 luck he has a 60.4% chance to upgrade the vein to copper. With 10 luck, he has a 6.4% chance to get the upgraded vein. This upgrade possibility is only given when the vein gets filled (so on the first mine attempt - not on every single mine attempt on an existing vein.)

Hidden resource gathering

See Stealth

Combat Damage Bonuses

For gathering skills, a few weapon types benefit from their associated gathering profession. All damage increases are calculated as an additive bonus.

Skill Percentage Per Points Weapon Types
Lumberjacking 1% damage bonus per 5 skill points Axes 24% at 120 skill
Mining 1% damage bonus per 5 skill points Pickaxes and War Axes 24% at 120 skill
crafting/gathering/miningandlumberjacking.txt · Last modified: by kor

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