character:skills:stealth
Table of Contents
Stealth
Cap: soft 100, hard 120
Requirements
- The player needs to be hidden in order to stealth (using the Invis spell works too!)
- The player needs to have 80 Hiding skill
- The player can have a maximum of a stealth specific armor rating of 50 points (see table “Stealth Armor Rating”) to be able to go into stealth.
- Pass a stealth skill check (See SkillCheck)
Stealth Armor Rating Table
Type | Gorget | Glove | Helmet | Arms | Legs | Chest | Shield |
---|---|---|---|---|---|---|---|
Cloth | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Leather | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Studded | 2 | 2 | 0 | 4 | 6 | 10 | 0 |
Bone | 0 | 5 | 10 | 10 | 15 | 25 | 0 |
Ring | 0 | 5 | 0 | 10 | 15 | 25 | 0 |
Chain | 0 | 0 | 10 | 0 | 15 | 25 | 0 |
Plate | 5 | 5 | 10 | 10 | 15 | 25 | 0 |
Skill Check
- Min: -20.0 + armorRating * 2
- Max: 40 + armorRating * 2
Allowed Steps
- Stealth skill / 10, but min 1 step on successful skill check
Misc
- When hidden while lockpicking: Revealing chance = 120 - Stealth Skill
- Chance to stay hidden while mining/lumberjacking: (StealthSkillValue - 100) / 20) * 0.5
The formular above results in 0% chance on 100 skill, 0,25% chance on 101 skill with a linear scaling to 50% chance on 120 skill.
character/skills/stealth.txt · Last modified: 2024/05/17 15:23 by ronin