Table of Contents
Poisoning
Applying poison (to weapons and food)
| Level | Poison | Min (small chance) | 100% success | Notes |
|---|---|---|---|---|
| 0 | Lesser | 0 | 30 | fits the skill needed to inflict this level |
| 1 | Regular | 20 | 40 | fits the skill needed to inflict this level |
| 2 | Greater | 30 | 80 | fits the skill needed to inflict this level |
| 3 | Deadly | 70 | 100 | fits the skill needed to inflict this level |
| 4 | Lethal | 90 | 120 | fits the skill needed to inflict this level |
- To poison an item, it must be in the players backpack or equiped.
- If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2
- There is a 5% chance to poison yourself on fail.
Poison Types and Damages
- Each poison tick does a dice roll to inflict between min and max damage
- All poisons do 10 ticks
- All poisons do their first tick after 3.5 seconds after infliction
| Level | Poison | Min Dmg | Max Dmg | Tick Interval |
|---|---|---|---|---|
| 0 | Lesser | 3 | 6 | 9 |
| 1 | Regular | 8 | 11 | 8 |
| 2 | Greater | 13 | 16 | 7 |
| 3 | Deadly | 18 | 21 | 6 |
| 4 | Lethal | 23 | 26 | 5 |
Crafting
See Alchemy
Usage within a fight
As Mage
Basic functionality:
- Skill value increases poison level for poison spell
- Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels)
| Skill | 1 tile away 50% | 1 tile away other 50% | 2 and 3 tiles away 50% | 2 and 3 tiles away other 50% | >= 4 tiles away |
|---|---|---|---|---|---|
| 120 | Lethal | Deadly | Deadly | Greater | Greater |
| 100 | Deadly | Greater | Greater | Regular | Regular |
| 80 | Greater | Regular | Regular | Regular | Regular |
| 40 | Regular | Regular | Regular | Lesser | Lesser |
| 20 | Regular | Lesser | Lesser | Lesser | Lesser |
| 0 | Lesser | Lesser | Lesser | Lesser | Lesser |
Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS:
As Dexer
- No poison infliction without Poisoning Skill
- Minimum skill for inflicting poison with a small chance (see min value in table below)
- 50% infliction chance on hit with max value of table below (higher rate is not possible)
- Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target.
- On every hit, a poison charge is consumed (wether poison inflicted or not)
- Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below)
| Level | Poison | Min value (small infliction chance) | Max value - 50% infliction chance (highest possible) |
|---|---|---|---|
| 0 | Lesser | 0 | 30 |
| 1 | Regular | 20 | 40 |
| 2 | Greater | 30 | 80 |
| 3 | Deadly | 70 | 100 |
| 4 | Lethal | 90 | 120 |
Poisoning food
- When poison gets applied to a stack, only 1 piece is poisoned
- When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker
- When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count
- Poisoning drink is not supported
Curing Chances
UO Sagas uses a progressive cure bonus system that makes each failed cure attempt easier than the last.
How It Works
Each time you fail to cure poison, you gain a +17% bonus to your next cure attempt. This bonus stacks with each failure until you successfully cure the poison.
The bonus counter resets when:
- Poison is successfully cured
- New poison is applied
This means that even the most difficult poisons (Deadly/Lethal) can be cured with persistence!
Cure Spell / Arch Cure (100 Magery)
Base formula: (10000 + Magery*75 - (Level+1)*2800) / 100
Note: Cure spells guarantee a cure on the 4th attempt regardless of the calculated chance.
Base chance visualization
| Poison | Level | Base | +1 fail | +2 fail | +3 fail | Max Attempts |
|---|---|---|---|---|---|---|
| Lesser | 0 | 100% | - | - | - | 1 |
| Regular | 1 | 100% | - | - | - | 1 |
| Greater | 2 | 91% | 100%+ | - | - | 2 |
| Deadly | 3 | 63% | 80% | 97% | 100%* | 4 |
| Lethal | 4 | 35% | 52% | 69% | 100%* | 4 |
* = Guaranteed cure on 4th attempt
Cure Potions
Lesser Cure Potion
| Poison | Base | +1 fail | +2 fail | +3 fail | +4 fail | Max Attempts |
|---|---|---|---|---|---|---|
| Lesser | 75% | 92% | 100%+ | - | - | 2 |
| Regular | 50% | 67% | 84% | 101%+ | - | 4 |
| Greater | 25% | 42% | 59% | 76% | 93% | 5 |
| Deadly | 0% | 17% | 34% | 51% | 68% | 6 |
| Lethal | 0% | 17% | 34% | 51% | 68% | 6 |
Regular Cure Potion
| Poison | Base | +1 fail | +2 fail | +3 fail | Max Attempts |
|---|---|---|---|---|---|
| Lesser | 100% | - | - | - | 1 |
| Regular | 75% | 92% | 100%+ | - | 2 |
| Greater | 50% | 67% | 84% | 101%+ | 4 |
| Deadly | 25% | 42% | 59% | 76% | 5 |
| Lethal | 0% | 17% | 34% | 51% | 6 |
Greater Cure Potion
Greater Cure Potion is the premium option - it reaches 100%+ chance by the 4th attempt for ALL poison types.
| Poison | Base | +1 fail | +2 fail | +3 fail | Max Attempts |
|---|---|---|---|---|---|
| Lesser | 100% | - | - | - | 1 |
| Regular | 100% | - | - | - | 1 |
| Greater | 100% | - | - | - | 1 |
| Deadly | 75% | 92% | 109%+ | - | 3 |
| Lethal | 50% | 67% | 84% | 101%+ | 4 |
Bandages
Base formula: (Healing - 30) / 50 - PoisonLevel * 0.1 - Slips * 0.03
Requirements: Healing >= 60 and Anatomy >= 60
Base chance visualization
With 0 slips (no interruptions while bandaging):
With 5 slips (interruptions while bandaging):
Bandages (100 Healing, 100 Anatomy)
With maximum healing skill, bandages cure all poisons on the first attempt.
| Poison | Level | Base | Max Attempts |
|---|---|---|---|
| Lesser | 0 | 100% | 1 |
| Regular | 1 | 100% | 1 |
| Greater | 2 | 100% | 1 |
| Deadly | 3 | 100% | 1 |
| Lethal | 4 | 100% | 1 |
Bandages (60 Healing - minimum)
| Poison | Level | Base | +1 fail | +2 fail | +3 fail | Max Attempts |
|---|---|---|---|---|---|---|
| Lesser | 0 | 60% | 77% | 94% | 100%+ | 3 |
| Regular | 1 | 50% | 67% | 84% | 101%+ | 4 |
| Greater | 2 | 40% | 57% | 74% | 91% | 4 |
| Deadly | 3 | 30% | 47% | 64% | 81% | 5 |
| Lethal | 4 | 20% | 37% | 54% | 71% | 5 |
Key Takeaways
- Lesser/Regular poison - Already very curable, minimal attempts needed
- Greater poison - Max 2 attempts with spell
- Deadly/Lethal poison - Max 4 attempts with spell (guaranteed on 4th)
- Cure spells guarantee success on the 4th attempt for any poison type
- Greater Cure Potion reaches 100%+ chance by the 4th attempt for all poison types
Tips
- For high-level poisons (Deadly/Lethal), bring multiple cure potions or have a dedicated healer
- Greater Cure Potions are the most reliable option against Lethal poison
- High Healing skill (80+) makes bandages very effective for curing poison
- The progressive bonus means you should never give up - keep trying and you will succeed!

