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character:skills:poisoning

Poisoning

Applying poison (to weapons and food)

Level Poison Min (small chance) 100% success Notes
0 Lesser 0 30 fits the skill needed to inflict this level
1 Regular 20 40 fits the skill needed to inflict this level
2 Greater 30 80 fits the skill needed to inflict this level
3 Deadly 70 100 fits the skill needed to inflict this level
4 Lethal 90 120 fits the skill needed to inflict this level
  • To poison an item, it must be in the players backpack or equiped.
  • If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2
  • There is a 5% chance to poison yourself on fail.

Poison Types and Damages

  • Each poison tick does a dice roll to inflict between min and max damage
  • All poisons do 10 ticks
  • All poisons do their first tick after 3.5 seconds after infliction
Level Poison Min Dmg Max Dmg Tick Interval
0 Lesser 3 6 9
1 Regular 8 11 8
2 Greater 13 16 7
3 Deadly 18 21 6
4 Lethal 23 26 5

Crafting

See Alchemy

Usage within a fight

As Mage

Basic functionality:

  • Skill value increases poison level for poison spell
  • Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels)
Skill 1 tile away 50% 1 tile away other 50% 2 and 3 tiles away 50% 2 and 3 tiles away other 50% >= 4 tiles away
120 Lethal Deadly Deadly Greater Greater
100 Deadly Greater Greater Regular Regular
80 Greater Regular Regular Regular Regular
40 Regular Regular Regular Lesser Lesser
20 Regular Lesser Lesser Lesser Lesser
0 Lesser Lesser Lesser Lesser Lesser

Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS:

As Dexer

  • No poison infliction without Poisoning Skill
  • Minimum skill for inflicting poison with a small chance (see min value in table below)
  • 50% infliction chance on hit with max value of table below (higher rate is not possible)
  • Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target.
  • On every hit, a poison charge is consumed (wether poison inflicted or not)
  • Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below)
Level Poison Min value (small infliction chance) Max value - 50% infliction chance (highest possible)
0 Lesser 0 30
1 Regular 20 40
2 Greater 30 80
3 Deadly 70 100
4 Lethal 90 120

Poisoning food

  • When poison gets applied to a stack, only 1 piece is poisoned
  • When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker
  • When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count
  • Poisoning drink is not supported

Curing Chances

UO Sagas uses a progressive cure bonus system that makes each failed cure attempt easier than the last.

How It Works

Each time you fail to cure poison, you gain a +17% bonus to your next cure attempt. This bonus stacks with each failure until you successfully cure the poison.

The bonus counter resets when:

  • Poison is successfully cured
  • New poison is applied

This means that even the most difficult poisons (Deadly/Lethal) can be cured with persistence!

Cure Spell / Arch Cure (100 Magery)

Base formula: (10000 + Magery*75 - (Level+1)*2800) / 100

Note: Cure spells guarantee a cure on the 4th attempt regardless of the calculated chance.

Base chance visualization

Poison Level Base +1 fail +2 fail +3 fail Max Attempts
Lesser 0 100% - - - 1
Regular 1 100% - - - 1
Greater 2 91% 100%+ - - 2
Deadly 3 63% 80% 97% 100%* 4
Lethal 4 35% 52% 69% 100%* 4

* = Guaranteed cure on 4th attempt

Cure Potions

Lesser Cure Potion

Poison Base +1 fail +2 fail +3 fail +4 fail Max Attempts
Lesser 75% 92% 100%+ - - 2
Regular 50% 67% 84% 101%+ - 4
Greater 25% 42% 59% 76% 93% 5
Deadly 0% 17% 34% 51% 68% 6
Lethal 0% 17% 34% 51% 68% 6

Regular Cure Potion

Poison Base +1 fail +2 fail +3 fail Max Attempts
Lesser 100% - - - 1
Regular 75% 92% 100%+ - 2
Greater 50% 67% 84% 101%+ 4
Deadly 25% 42% 59% 76% 5
Lethal 0% 17% 34% 51% 6

Greater Cure Potion

Greater Cure Potion is the premium option - it reaches 100%+ chance by the 4th attempt for ALL poison types.

Poison Base +1 fail +2 fail +3 fail Max Attempts
Lesser 100% - - - 1
Regular 100% - - - 1
Greater 100% - - - 1
Deadly 75% 92% 109%+ - 3
Lethal 50% 67% 84% 101%+ 4

Bandages

Base formula: (Healing - 30) / 50 - PoisonLevel * 0.1 - Slips * 0.03

Requirements: Healing >= 60 and Anatomy >= 60

Base chance visualization

With 0 slips (no interruptions while bandaging):

With 5 slips (interruptions while bandaging):

Bandages (100 Healing, 100 Anatomy)

With maximum healing skill, bandages cure all poisons on the first attempt.

Poison Level Base Max Attempts
Lesser 0 100% 1
Regular 1 100% 1
Greater 2 100% 1
Deadly 3 100% 1
Lethal 4 100% 1

Bandages (60 Healing - minimum)

Poison Level Base +1 fail +2 fail +3 fail Max Attempts
Lesser 0 60% 77% 94% 100%+ 3
Regular 1 50% 67% 84% 101%+ 4
Greater 2 40% 57% 74% 91% 4
Deadly 3 30% 47% 64% 81% 5
Lethal 4 20% 37% 54% 71% 5

Key Takeaways

  • Lesser/Regular poison - Already very curable, minimal attempts needed
  • Greater poison - Max 2 attempts with spell
  • Deadly/Lethal poison - Max 4 attempts with spell (guaranteed on 4th)
  • Cure spells guarantee success on the 4th attempt for any poison type
  • Greater Cure Potion reaches 100%+ chance by the 4th attempt for all poison types

Tips

  • For high-level poisons (Deadly/Lethal), bring multiple cure potions or have a dedicated healer
  • Greater Cure Potions are the most reliable option against Lethal poison
  • High Healing skill (80+) makes bandages very effective for curing poison
  • The progressive bonus means you should never give up - keep trying and you will succeed!
character/skills/poisoning.txt · Last modified: by ronin

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