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character:skills:archery

Archery

Overview

Archery is the primary combat skill for using ranged weapons such as bows and crossbows. It determines your accuracy with these weapons and allows you to attack enemies from a distance. Archery requires ammunition (arrows for bows, bolts for crossbows) and cannot be used while moving.

  • Primary use: Combat with bows and crossbows
  • Secondary benefits: Safe combat from distance, pulling enemies
  • Related skills: Tactics (damage bonus), Anatomy (damage bonus)

How to Use

Combat Usage:

  1. Equip a bow or crossbow in your hands
  2. Have ammunition in your backpack (arrows/bolts)
  3. Stand still for at least 1 second before shooting
  4. Double-click the target or use attack last/nearest macros
  5. Maintain distance - cannot shoot in melee range

Movement Restrictions:

  • Must be stationary for 1 second before firing
  • Moving interrupts the shot and resets the timer
  • No “moving shot” ability available on this server
  • Plan positioning carefully before engaging

Ammunition Management:

  • Arrows for bows (weight: 0.1 each)
  • Bolts for crossbows (weight: 0.1 each)
  • 40% chance to recover ammo from animals/monsters
  • Ammunition is consumed on each shot
  • Keep plenty of ammo in backpack

Training Methods

Starting Out (0-30)

  • Purchase from NPC: Bowyer, Ranger, Ranger Guildmaster
  • Training dummy: Cannot use training dummies for Archery
  • Archery Butte: Best training method (see below)
  • Hunt weak creatures: Rabbits, birds, rats

Archery Butte Training

  • Setup: Place Archery Butte facing east or south
  • Position: Stand 5-6 tiles away, directly in line
  • Requirements: Bow/crossbow and ammunition
  • Skill Range: -25 to +25 from current skill
  • Benefits: Safe training, recoverable ammo, score tracking
  • Double-click butte when empty to recover arrows/bolts

Intermediate Training (30-60)

  • Continue with Archery Butte if within skill range
  • Hunt appropriate monsters: Orcs, lizardmen, harpies
  • Keep distance: 2-10 tiles optimal range
  • Stock ammunition: Carry 200-300 arrows/bolts

Advanced Training (60-90)

  • Archery Butte effective until skill exceeds +25 range
  • Hunt stronger creatures: Ogres, trolls, drakes
  • Combat training: Real combat gives consistent gains
  • Ammunition crafting: Learn Fletching to make arrows

Expert Training (90-100)

  • High-level hunting: Dragons, daemons, liches
  • PvP practice: Sparring gives good gains
  • Patience required: Gains slow significantly

Mastery Training (100-120)

  • NOT POSSIBLE - Archery cap cannot exceed 100.0
  • No skill scrolls available for this skill
  • Maximum skill level is 100.0

Skill Cap Management

Base Skill Cap

  • Default skill cap: 100.0
  • Cannot be increased beyond 100.0
  • No skill scrolls available for Archery

Skill Cap Increase Items

Skill Scrolls:

  • NOT AVAILABLE for Archery skill
  • Archery is not included in SkillList.cs
  • Skill cap remains at 100.0 maximum

Skill Balls:

  • NOT AVAILABLE for skill training
  • Cannot be used to increase skills

Skill Mechanics

Hit Chance Formula:

  • Uses standard combat hit chance calculation
  • Archery skill vs opponent's weapon skill
  • Modified by Tactics for accuracy bonus
  • Affected by target's parrying ability

Damage Calculation:

  • Uses standard weapon damage formulas
  • Tactics bonus: (Skill - 50) × 30% / 50 (max 30% at GM)
  • Anatomy bonus: Skill × 10% / 100 + 1% at exactly 100.0 (max 11% at GM)
  • Strength bonus applies

Range Requirements:

  • Minimum: Cannot shoot in adjacent tiles (melee range)
  • Maximum: 10 tiles for most bows
  • Line of sight required

Special Mechanics:

  • Must stand still for 1 second
  • Paralysis/freeze prevents shooting
  • Casting blocks movement shots
  • 40% ammo recovery vs creatures

Masteries

Currently no masteries available for this skill.

Special Abilities and Effects

Weapon Abilities:

  • Different bows have different special moves
  • Examples: Armor Ignore, Moving Shot, Dismount
  • Requires sufficient Mana and skill levels
  • Check individual weapon properties

Archery-Specific Features:

  • Shoot while hidden (reveals you)
  • Interrupt spell casting on hit
  • Force target movement with damage
  • Pull single enemies from groups

Limitations:

  • No shooting while moving
  • Cannot shoot in melee range
  • Requires ammunition always
  • Blocked by paralysis/freeze

Tips and Strategies

Best Practices:

  • Always carry 200+ ammunition
  • Position before engaging enemies
  • Use terrain/obstacles for safety
  • Combine with hiding for ambushes

Training Efficiency:

  • Archery Butte until it stops giving gains
  • Real combat for higher skill levels
  • Make your own ammunition
  • Train Tactics simultaneously

Combat Tactics:

  • Kite enemies while shooting
  • Use para blow/shots to control
  • Switch to melee if gap closes
  • Pre-cast spells between shots

Equipment Choices:

  • Bows: Faster, uses arrows
  • Crossbows: Slower, more damage
  • Heavy Crossbow: Highest damage
  • Composite Bow: Good balance

Weapons:

  • Bows: Bow, Composite Bow, Longbow variants
  • Crossbows: Crossbow, Heavy Crossbow, Repeating Crossbow
  • Special: Magical bows with properties
  • Artifacts: Unique bows with bonuses

Ammunition:

  • Arrows: For all bow types (0xF3F)
  • Bolts: For all crossbow types
  • Stack Size: Up to 60,000
  • Crafted: Via Fletching skill

Training Equipment:

  • Archery Butte: Essential training tool
  • Quivers: Hold extra ammunition
  • Archery Set: Armor with bonuses
  • Special Items: Various magical accessories

Related Skills Items:

  • Fletching tools (make ammo)
  • Lumberjacking (wood for fletching)
  • No skill scrolls available
  • No skill balls for training
character/skills/archery.txt · Last modified: by 3hmonkey

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