Table of Contents
Stats and Skills
Stats
- 100 cap per Stat (Str, Dex, Int)
- 225 total cap
Skills
Facts
- 700 is the soft overall skill cap
- 720 is the hard skill cap (reachable by using 20 skill balls)
- Every skill has a skill cap of 100
- Some skill caps can be extended to 120 (101 to 120: 20x skill scrolls is needed)
Description
Skill caps determine the maximum level players can reach in their various skills. The soft overall skill cap is set at 700, which means that the total combined skill levels across all skills cannot exceed this limit. However, there is also a hard skill cap of 720, which can only be achieved by utilizing 20 skill balls. A skillball can be consumed to extend the overall skillcap of 700 by one. (701)
The skill caps for each individual skill are set at 100, indicating the maximum achievable level without any additional enhancements. However, players have the opportunity to surpass this standard cap by utilizing Skill Scrolls. These special items allow skills to be extended to a maximum level of 120. Advancing from levels 101 to 120 requires obtaining and consuming 20 skill scrolls.
It's important to note that skill gain has been intentionally made more challenging, particularly for crafting skills. This means that players may find it harder to acquire skill points in these specific skills compared to other types of skills. This adjustment adds a level of difficulty and requires players to invest more time and effort into developing their crafting abilities. On the same side it makes a crafter a very valuable end profitable
template.
Consequently, skilled crafters become highly valuable and potentially profitable assets in the game. Their expertise and proficiency in crafting can lead to the creation of valuable and sought-after items, making them desirable among other players. This dynamic adds an exciting element to the gameplay and rewards dedicated crafters for their mastery of their chosen trade.
Skill gains
Region Modifiers
- Overland: Not modified, default gain rate
- Dungeons: 20% faster gains (including Caverns of Adena)
- Guarded Towns: 10% slower gains
- Player Houses: 20% slower gains
Specific Skills
Name | Cap |
---|---|
Alchemy | 120 |
Anatomy | 100 |
Animal Lore | 120 |
Animal Taming | 120 |
Archery | 100 |
Blacksmithy | 120 |
Carpentry | 120 |
Cartography | 120 |
Detect Hidden | 120 |
Evaluating Inteligence | 100 |
Fencing | 100 |
Fishing | 120 |
Fletching | 120 |
Healing | 100 |
Hiding | 100 |
Inscription | 120 |
Lock Picking | 120 |
Lumberjacking | 120 |
Mace Fighting | 100 |
Magery | 100 |
Meditation | 100 |
Mining | 120 |
Musicianship | 120 |
Parrying | 100 |
Peacemaking | 120 |
Poisoning | 120 |
Provocation | 120 |
Remove Trap | 120 |
Resisting Spells | 100 |
Snooping | 100 |
Stealing | 100 |
Stealth | 120 |
Swordsmanship | 100 |
Tactics | 100 |
Tailoring | 120 |
Tinkering | 120 |
Wrestling | 100 |
Arms Lore | 120 |
Cooking | 120 |
Tracking | 120 |
Veterinary | 120 |
Skinning | 120 |