This article explains the mechanics and consequences of killing other players, including the bounty system and death penalties for murderers (commonly known as red players or player killers (PK)).
A bounty is a reward offered for the death of a murderer.
If you are killed by a red player, you will be given the option to place a bounty on their head. The amount you choose is paid from your bank and added to any existing bounty on that murderer.
The top 10 bounties can be tracked on the Bounty Board, which are typically found at city banks.
Also the top 10 player killers wear their bounty rank above their name.
To claim a bounty, a player must kill the wanted murderer. * Kill the red player. * Use a blade on their corpse to retrieve their head. * Hand the head to any town guard
The guard will reward you with the bounty amount, minus a tax of 50%.
Being a red player comes with significant risks and penalties.
If you die as a red player, resurrection comes with a cost. The fee is calculated with the following formula:
Resurrection Cost = (500gp * Short-Term Kills) + Total Bounty
When a red is reported after killing someone, they will become PVP Locked against all blues for 2 hours.
This means that the red char can not do any harmful action towards blue/innocent playersas well as their pets.
Innocents will see a yellow [PK Locked] tag.
Beware: IF A BLUE ATTACKS A PK LOCKED RED, THEY WILL FORFEIT THE LOCK PROTECTION
The game tracks two types of kills to determine your status and penalties: