Beast Mastery is an advanced discipline in UO-Sagas that builds upon the core skills of Animal Taming, Animal Lore, and Veterinary. It allows players to not only tame but also form strong bonds with powerful creatures, training them to become loyal companions in both battle and exploration. Beast Masters excel in controlling multiple pets, managing their abilities, and unleashing devastating coordinated attacks.
In UO-Sagas, Beast Mastery is seen as the pinnacle of taming prowess, allowing skilled players to harness the strength of some of the fiercest beasts in the world while ensuring their loyalty and effectiveness in combat. Success in Beast Mastery relies on proper training, understanding of creature strengths, and strategic use of bonded pets.
Whether you seek to command a pack of Frenzied Ostards or ride into battle on the back of a Nightmare, mastering this path will elevate your playstyle and make you a force to be reckoned with.
Before you can train a creature, you must first tame it. The taming process requires meeting several conditions:
When tamed, a creature's stats and skills and other values are adjusted. These reductions are compensated by leveling, which significantly increases damage and armor.
In UO-Sagas, every tameable creature has a leveling system that determines its progression and strength.
Creatures gain XP through combat:
Note: Pets do not gain XP in Newbie Dungeon or Newbie Heaven regions.
| Level | Total XP Required |
|---|---|
| 1 | 15,000 |
| 2 | 40,000 |
| 3 | 100,000 |
| 4 | 200,000 |
| 5 | 350,000 |
| 6 | 550,000 |
| 7 | 800,000 |
| 8 | 1,100,000 |
| 9 | 1,450,000 (EvoPets only) |
| 10 | 1,850,000 (EvoPets only) |
Each level provides:
At maximum level (8 for regular pets, 10 for EvoPets), pets become significantly stronger than their wild counterparts.
Pets require feeding to maintain their loyalty and recover stamina.
Each creature has preferred food types:
| Food Type | Examples |
|---|---|
| Meat | Raw steaks, raw ribs, raw bird |
| Fruits & Veggies | Apples, carrots, lettuce |
| Grains & Hay | Wheat sheaves, hay |
| Fish | Raw fish steaks |
| Eggs | Eggs |
| Gold | Gold coins (some creatures) |
| Leather | Leather hides |
| Metal | Ingots (some golems) |
To feed your pet, simply drop the appropriate food item onto it.
Bonding creates a permanent link between you and your pet, providing significant benefits.
Loyalty represents your pet's happiness and willingness to obey commands.
| Loyalty % | Status Message |
|---|---|
| 100% | Wonderfully Happy |
| 75-99% | Very Happy |
| 50-74% | Happy |
| 25-49% | Content |
| 10-24% | Somewhat Content |
| 1-9% | Unhappy |
| 0% | Goes Wild! |
Loyalty decays over time when your pet is active in the world:
Loyalty does NOT decay when:
When loyalty falls below 25%, your pet will show distress: “* [Name] looks around desperately *”
If loyalty reaches 0%, your pet will go wild:
Tip: Always feed your pets before logging off or engaging in extended activities!
Each pet requires a certain number of follower slots. Players have a maximum of 5 follower slots.
| Pet Type | Follower Slots |
|---|---|
| Pack Horse, Pack Llama | 1 |
| Most normal animals | 1-2 |
| Dragons, Nightmares | 2-3 |
| EvoPets (Level 0-4) | 2 |
| EvoPets (Level 5-8) | 3 |
| EvoPets (Level 9+) | 4 |
Animal Trainers (Stable Masters) allow you to safely store your pets.
Your maximum stable slots depend on your taming-related skills:
Base Slots (Animal Taming + Animal Lore + Veterinary):
| Skill Sum | Base Slots |
|---|---|
| Less than 160 | 2 |
| 160 or higher | 3 |
| 200 or higher | 4 |
| 240 or higher | 5 |
High Skill Bonus: For each skill (Taming, Lore, Veterinary) at 100 or higher, you gain additional slots:
Example: With 100 Taming, 100 Lore, 100 Veterinary (300 total):
Players with houses can rent a Stable Module for additional stable capacity:
Pack animals are special pets that can carry items for you.
| Animal | Min Taming Skill | Follower Slots |
|---|---|---|
| Pack Horse | 29.1 | 1 |
| Pack Llama | 35.1 | 1 |
Some pets have the Mule ability, which gives them a pack backpack like a pack horse. These pets also cannot be stabled while carrying items.
Mounts are rideable creatures that provide faster travel.
Mounts have a stamina system for riding:
Not all mounts are rideable by default. Some pets require the Rideable passive ability to be mountable.
Tameable creatures can have up to 3 ability slots: Active, Passive, and Ultimate. Abilities are randomly assigned when the creature spawns and scale with the pet's level.
Active abilities trigger during combat, typically on melee attacks.
Passive abilities are always active or trigger when the pet receives damage.
Ultimate abilities are powerful effects triggered through the Animal Lore Skill Mastery “Call for Blood” proc.
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Dragon | 93.9 | 3 | Fire Breath, Rage | Iron Will, Iron Hide, Primal Might, Spell Surge | Wyrmfire | |
| Drake | 84.3 | 2 | Small Fire Breath, Small Rage | Iron Will, Iron Hide, Flee, Musical | - | |
| Mire Dragon | 120.0 | 4 | Poison Breath, Noxious Bite | Rideable, Poison Immunity, Primal Might, Iron Hide | Venomfall | Mount |
Nightmares spawn in two variants - a stronger 3-slot version and a weaker 2-slot version.
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Nightmare (3-slot) | 95.1 | 3 | Fire Breath, Rage | Rideable, Iron Will, Spell Surge, Musical | Wyrmfire | Mount |
| Nightmare (2-slot) | 95.1 | 2 | Small Fire Breath, Small Rage | Rideable, Iron Will, Musical | - | Mount |
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Necrophorus | 80.0 | 2 | Mule, Rage | Rideable, Iron Hide, Woundlicker, Detective | - | Mount, Pack Animal |
Note: Necrophorus with the Rage ability requires full taming skill to control (like a Nightmare). Without Rage, it can be controlled like a horse.
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Horse | 29.1 | 1 | - | Rideable | - | Mount |
| Pack Horse | 29.1 | 1 | Mule | - | - | Pack Animal |
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Desert Ostard | 29.1 | 1 | - | Rideable | - | Mount |
| Forest Ostard | 29.1 | 1 | - | Rideable | - | Mount |
| Blizzard Ostard | 80.0 | 1 | - | Rideable | - | Mount |
| Skadi Ostard | 80.0 | 1 | - | Rideable | - | Mount |
| Creature | Min Taming | Slots | Active Abilities | Passive Abilities | Ultimate | Notes |
|---|---|---|---|---|---|---|
| Llama | 35.1 | 1 | - | - | - | |
| Ridable Llama | 29.1 | 1 | - | Rideable | - | Mount |
| Pack Llama | 35.1 | 1 | Mule | Detective, Iron Hide, Flee | - | Pack Animal |