Table of Contents

Poisoning

Applying poison (to weapons and food)

Level Poison Min (small chance) 100% success Notes
0 Lesser 0 30 fits the skill needed to inflict this level
1 Regular 20 40 fits the skill needed to inflict this level
2 Greater 30 80 fits the skill needed to inflict this level
3 Deadly 70 100 fits the skill needed to inflict this level
4 Lethal 90 120 fits the skill needed to inflict this level

Poison Types and Damages

Level Poison Min Dmg Max Dmg Tick Interval
0 Lesser 3 6 9
1 Regular 8 11 8
2 Greater 13 16 7
3 Deadly 18 21 6
4 Lethal 23 26 5

Crafting

See Alchemy

Usage within a fight

As Mage

Basic functionality:

Skill 1 tile away 50% 1 tile away other 50% 2 and 3 tiles away 50% 2 and 3 tiles away other 50% >= 4 tiles away
120 Lethal Deadly Deadly Greater Greater
100 Deadly Greater Greater Regular Regular
80 Greater Regular Regular Regular Regular
40 Regular Regular Regular Lesser Lesser
20 Regular Lesser Lesser Lesser Lesser
0 Lesser Lesser Lesser Lesser Lesser

Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS:

As Dexer

Level Poison Min value (small infliction chance) Max value - 50% infliction chance (highest possible)
0 Lesser 0 30
1 Regular 20 40
2 Greater 30 80
3 Deadly 70 100
4 Lethal 90 120

Poisoning food

Curing Chances

UO Sagas uses a progressive cure bonus system that makes each failed cure attempt easier than the last.

How It Works

Each time you fail to cure poison, you gain a +17% bonus to your next cure attempt. This bonus stacks with each failure until you successfully cure the poison.

The bonus counter resets when:

This means that even the most difficult poisons (Deadly/Lethal) can be cured with persistence!

Cure Spell / Arch Cure (100 Magery)

Base formula: (10000 + Magery*75 - (Level+1)*2800) / 100

Note: Cure spells guarantee a cure on the 4th attempt regardless of the calculated chance.

Base chance visualization

Poison Level Base +1 fail +2 fail +3 fail Max Attempts
Lesser 0 100% - - - 1
Regular 1 100% - - - 1
Greater 2 91% 100%+ - - 2
Deadly 3 63% 80% 97% 100%* 4
Lethal 4 35% 52% 69% 100%* 4

* = Guaranteed cure on 4th attempt

Cure Potions

Lesser Cure Potion

Poison Base +1 fail +2 fail +3 fail +4 fail Max Attempts
Lesser 75% 92% 100%+ - - 2
Regular 50% 67% 84% 101%+ - 4
Greater 25% 42% 59% 76% 93% 5
Deadly 0% 17% 34% 51% 68% 6
Lethal 0% 17% 34% 51% 68% 6

Regular Cure Potion

Poison Base +1 fail +2 fail +3 fail Max Attempts
Lesser 100% - - - 1
Regular 75% 92% 100%+ - 2
Greater 50% 67% 84% 101%+ 4
Deadly 25% 42% 59% 76% 5
Lethal 0% 17% 34% 51% 6

Greater Cure Potion

Greater Cure Potion is the premium option - it reaches 100%+ chance by the 4th attempt for ALL poison types.

Poison Base +1 fail +2 fail +3 fail Max Attempts
Lesser 100% - - - 1
Regular 100% - - - 1
Greater 100% - - - 1
Deadly 75% 92% 109%+ - 3
Lethal 50% 67% 84% 101%+ 4

Bandages

Base formula: (Healing - 30) / 50 - PoisonLevel * 0.1 - Slips * 0.03

Requirements: Healing >= 60 and Anatomy >= 60

Base chance visualization

With 0 slips (no interruptions while bandaging):

With 5 slips (interruptions while bandaging):

Bandages (100 Healing, 100 Anatomy)

With maximum healing skill, bandages cure all poisons on the first attempt.

Poison Level Base Max Attempts
Lesser 0 100% 1
Regular 1 100% 1
Greater 2 100% 1
Deadly 3 100% 1
Lethal 4 100% 1

Bandages (60 Healing - minimum)

Poison Level Base +1 fail +2 fail +3 fail Max Attempts
Lesser 0 60% 77% 94% 100%+ 3
Regular 1 50% 67% 84% 101%+ 4
Greater 2 40% 57% 74% 91% 4
Deadly 3 30% 47% 64% 81% 5
Lethal 4 20% 37% 54% 71% 5

Key Takeaways

Tips