When a shield is being worn, there is a chance that potential damage to the shield and armor will not be taken into account.
Melee damage taken within the last 15 minutes will be counted.
Based on that counter, a “charge level” on the shield will be implied:
Min total damage within the last 15 minutes | Level |
---|---|
0 | 1 |
100 | 2 |
250 | 3 |
500 | 4 |
1.000 | 5 |
2.000 | 6 |
4.000 | 7 |
8.000 | 8 |
12.000 | 9 |
20.000 | 10 |
The current total damage as well as the charge level will be shown in the shield's tooltips.
Your progress is bound to your character, not to a specific shield.
The Retaliation perk increases melee damage based on that charge level.
Damage Bonus: 12,5% * level * (charge level / 10)
80.0 Parrying allows your character to cast spells without dropping the shield.
This perk only make sense in combination with Physical Retaliation.
Use the shield and its charge level to deliver a strike with the shield and cause melee damage.
A shield strike can be triggered by doubleclicking the equipped shield.
Reflect a portion of all the melee damage you take back to the aggressor for a limited amount of time.