====== Resources ====== Harvested **resources** are found throughout the world, can be processed into supplies, and later used in the crafting of equipment, gear, tools, and more. ===== Resource Types ===== **Ore** is harvested using a **shovel** or **pickaxe** and processed (smelted) into **ingots**. \\ **Wood** is harvested using a **hatchet** and processed into **logs**. \\ **Hides** are harvested using a **skinning knife** and processed into **leather**. \\ See: [[crafting:gathering:miningandlumberjacking|Mining, Lumberjacking and Skinning]] ===== Resource Tiers ===== Resources come in several quality tiers: ^ ^^ Mining ^^ Lumberjacking ^^ Skinning ^^ | ^ Hue ^ Ore ^ Ingots ^ Logs ^ Boards ^ Hides ^ Leather ^ ^ Iron or Regular | (No modifier) | {{ :ore_iron.png |}} | {{ :ingots_iron.png |}} | {{ :log_regular.png |}} | {{ :boards_regular.png |}} | {{ :hides_regular.png |}} | {{ :leather_regular.png |}} | ^ Shadow | | | {{ :ingots_shadow.png |}} | | | ^ Copper | | | {{ :ingots_copper.png |}} | | | ^ Bronze | | | {{ :ingots_bronze.png |}} | | | ^ Verite | | | {{ :ingots_verite.png |}} | | | ^ Valorite | | | {{ :ingots_valorite.png |}} | | | These tiers influence the power and properties of crafted items. ===== Skill Requirements by Resource Tier: Harvesting ===== Each resource tier requires a minimum skill rating to harvest: ^ Resource Tier ^ Minimum Skill \\ Requirement ^ | Iron or Normal | No Minimum | | Shadow | 60 | | Copper | 80 | | Bronze | 100 | | Verite | 110 | | Valorite | 120 | For additional discussion, see detailed skill guides [[crafting:gathering:miningandlumberjacking|Mining, Lumberjacking, and Skinning]]. ===== Crafting: Skill Requirements and Modifiers ===== Higher-tier resources add **magical effects** to crafted items. Additionally, crafting with different tier resources imbue special modifiers to tools and instruments. ^ Resource ^ Minimum \\ Crafting Skill ^ Max Weapon Modifier \\ (Durability and Accuracy) ^ Armor Modifier \\ (Durability) ^ Tool/Instrument Modifier \\ (Durability) ^ | Iron or Regular| 0 | - | - | - | | Shadow | 60 | Ruin | Defense | Tuned | | Copper | 80 | Might | Guarding | Surpassingly Tuned | | Bronze | 100 | Force | Hardening | Eminently Tuned | | Verite | 110 | Power | Fortification | Exceedingly Tuned | | Valorite | 120 | Vanquishing | Invulnerability | Supremely Tuned | ===== What Influences Crafted Items? ===== Three main factors determine the magical properties of your crafted items: * **Your Luck**: Higher luck gives you better chances for good properties (uses 0-50% of your total luck stat) * **Tool Quality**: The resource your crafting tool is made from (hammer, sewing kit, etc.) * **Material Quality**: The resource you're using to craft the item ==== How Much Does Each Factor Matter? ==== Different properties are influenced differently: * **Durability** (how long it lasts): **Only your Luck matters** * **Damage/Protection/Tuning**: **Material is most important (80%)**, tool helps a bit (20%), plus luck * **Accuracy on Combat Weapons**: **Only your Luck matters** * **Accuracy on Gathering Tools**: **Tool is most important (80%)**, material helps a bit (20%), plus luck ===== Quick Guide ===== **Want high Durability?** → Increase your Luck stat! **Want high Damage/Protection/Tuning?** → Use the best materials you can afford! (Material is 80% of the outcome) **Want high Accuracy on combat weapons?** → Increase your Luck stat! **Want high Accuracy on gathering tools?** → Use the best quality crafting tools! (Tool quality is 80% of the outcome) **Want Exceptional items?** → Increase your crafting skill! For additional discussion, see detailed crafting guides [[crafting:gathering:miningandlumberjacking|Mining, Lumberjacking, and Skinning]]. ===== See this on YouTube ===== {{youtube>9izqduguW5w}}