====== Alchemy ====== Alchemy is a crafting skill that allows players to create various potions with magical effects. From healing wounds to granting fire fields, alchemists are essential supporters in any adventure. ===== Overview ===== * **Skill ID:** 0 * **Category:** Craft * **Primary Tool:** Mortar and Pestle * **Stat Influence:** 5% DEX, 5% INT * **Stat Gains:** 20% DEX, 20% INT * **Skill Gain Modifier:** 0.3x (harder to gain than most skills) ===== Benefits of Alchemy ===== ==== Skill-Based Benefits ==== * **Duration Bonus:** +6 seconds per 10 skill points for buff potions * **Effectiveness Bonus:** +1 effect point per 10 skill points * **80+ Alchemy:** Can drink potions with occupied hands * **Explosion Damage:** Up to +5 damage bonus on explosion potions ==== Skill Mastery Perks ==== At high skill levels, alchemists can unlock powerful perks: * **Flask Blessing:** 6% chance per level to not consume potions when drinking * **Fire Starter:** +1 damage per level with inflammable oil * **Volatile Reactions:** +10% explosion potion damage per level ===== Potion Types and Effects ===== ==== Healing Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Cooldown ^ Reagents ^ | Lesser Heal | 20-40 | Heals 3-10 HP | 8-10 seconds | 1 Ginseng | | Heal | 35-60 | Heals 13-16 HP (AOS) or 6-20 HP | 8-10 seconds | 3 Ginseng | | Greater Heal | 55-80 | Heals 20-25 HP (AOS) or 9-30 HP | 10 seconds | 8 Ginseng | **Note:** Cannot be used when poisoned, under mortal strike, or at full health. ==== Cure Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Reagents ^ | Lesser Cure | 25-50 | Low cure chance | 1 Garlic | | Cure | 45-70 | 100% lesser, 75% regular, 50% greater, 25% deadly | 6 Garlic | | Greater Cure | 65-90 | Higher cure chances | 8 Garlic | ==== Buff Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Duration ^ Reagents ^ | Agility | 40-65 | +10 Dexterity | 2 minutes | 3 Bloodmoss | | Greater Agility | 60-85 | +20 Dexterity | 2 minutes | 8 Bloodmoss | | Strength | 40-65 | +10 Strength | 2 minutes | 3 Mandrake Root | | Greater Strength | 60-85 | +20 Strength | 2 minutes | 10 Mandrake Root | **Note:** Buff potions cannot stack with similar effects. ==== Refresh Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Reagents ^ | Refresh | 5-30 | Restores 25% stamina | 1 Black Pearl | | Total Refresh | 25-50 | Restores 100% stamina | 5 Black Pearl | ==== Poison Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Reagents ^ | Lesser Poison | 30-55 | Applies lesser poison | 3 Nightshade | | Poison | 50-75 | Applies regular poison | 6 Nightshade | | Greater Poison | 70-95 | Applies greater poison | 8 Nightshade | | Deadly Poison | 90-115 | Applies deadly poison | 12 Nightshade | | Lethal Poison* | 100-125 | Applies lethal poison | 20 Nightshade | *Requires recipe scroll ==== Combat Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Reagents ^ | Lesser Explosion | 30-60 | 3-5 damage, throwable | 3 Sulfurous Ash | | Explosion | 50-80 | 6-8 base damage (+skill bonus) | 6 Sulfurous Ash | | Greater Explosion | 70-100 | 10-15 damage | 10 Sulfurous Ash | **Explosion Mechanics:** * 4-second countdown after throwing * 2-tile explosion radius * 5-second cooldown between uses * Damage capped at 40 vs players * Can ignite oil puddles ==== Special Potions ==== ^ Potion ^ Skill Required ^ Effect ^ Duration ^ Reagents ^ | Nightsight | -25-25 | Night vision | 4 sec + (Alchemy+2)/2 | 1 Spider's Silk | | Inflammable Oil | 50-80 | Creates oil puddle | N/A | 3 Sulfurous Ash, 1 Spider's Silk | | Greater Inflammable Oil* | 75-120 | Larger oil puddle | N/A | 10 Sulfurous Ash, 3 Spider's Silk | *Requires recipe scroll ===== Tools and Equipment ===== ==== Mortar and Pestle ==== * **Required for:** All alchemy crafting * **Durability:** Has limited uses, will wear out * **Where to get:** NPC Alchemists, Provisioners, or crafted by Tinkers ==== Potion Kegs ==== * **Capacity:** 100 potions of the same type * **Auto-fill:** Potions automatically go into kegs when crafting * **How to use:** Double-click keg with empty bottle to fill ==== Reagents ==== ^ Reagent ^ Primary Use ^ | Black Pearl | Refresh potions | | Bloodmoss | Agility potions | | Garlic | Cure potions | | Ginseng | Heal potions | | Mandrake Root | Strength potions | | Nightshade | Poison potions | | Spider's Silk | Nightsight, Inflammable Oil | | Sulfurous Ash | Explosion potions, Inflammable Oil | ===== Leveling Guide ===== ==== Skill Progression ==== **0-25: Nightsight Potions** * Very low skill requirement (-25 minimum) * Only requires 1 Spider's Silk per potion * Cheap and easy to mass produce **25-50: Refresh & Lesser Potions** * Refresh Potion (5-30 skill) * Total Refresh (25-50 skill) * Lesser Heal (20-40 skill) * Lesser Cure (25-50 skill) **50-70: Standard Potions** * Regular Heal (35-60 skill) * Regular Cure (45-70 skill) * Agility (40-65 skill) * Strength (40-65 skill) * Regular Poison (50-75 skill) **70-90: Greater Potions** * Greater Heal (55-80 skill) * Greater Cure (65-90 skill) * Greater Agility (60-85 skill) * Greater Strength (60-85 skill) * Greater Poison (70-95 skill) **90-100: Advanced Potions** * Deadly Poison (90-115 skill) * Continue with high-level potions **100+: Master Recipes** * Lethal Poison (100-125 skill) - Requires recipe * Special dyes and advanced items ==== Tips for Efficient Training ==== - **Use Potion Kegs:** Auto-fill feature saves time and bottles - **Buy in Bulk:** Stock up on reagents from NPC vendors - **Town Bonuses:** Train in towns with skill gain bonuses - **Skill Gain Items:** Wear items with skill gain bonuses - **Optimal Skill Range:** Craft items 20-30 points above your skill for best gains - **Sell Products:** Many potions are valuable to other players ===== Advanced Alchemy ===== ==== Recipe Scrolls ==== Some advanced items require recipe scrolls that must be learned before crafting: ^ Recipe ^ Skill Required ^ Effect ^ How to Obtain ^ | Lethal Poison Potion | 100-125 | Applies lethal poison | Champion spawns, treasure chests | | Greater Inflammable Oil | 75-120 | Larger oil puddle | Champion spawns, treasure chests | | Special Hair Dye | 100-120 | Unique hair colors | Champion spawns, treasure chests | | Special Beard Dye | 100-120 | Unique beard colors | Champion spawns, treasure chests | | Special Backpack Dye | 100-120 | Unique backpack colors | Champion spawns, treasure chests | **Learning Recipes:** * Double-click recipe scroll to learn permanently * Must have sufficient skill to learn * Once learned, can craft unlimited times * Recipe storage module available for organization ==== Skill Mastery System ==== **Prerequisites:** * 90.0+ Alchemy skill required * 10,000 gold cost to learn mastery * Maximum 2 active masteries at once **Mastery Levels:** 1-21 levels * **Levels 2-7:** Require Mastery Gems (2-7 gems) * **Levels 8-14:** Require 7 Mastery Gems + Mastery Prisms (1-7 prisms) * **Levels 15-21:** Require 7 Mastery Prisms + Legacy Souls (1-7 souls) **Base Mastery Bonuses (All Levels):** * Armor rating increase * +2% resist bonus per level * +1% melee damage per level * +1% spell damage per level **Alchemy-Specific Perks:** **Volatile Reactions** (Max Level 8) * +10% explosion potion damage per level * Applies to PvM combat only **Flask Blessing** (Max Level 8) * 6% chance per level to preserve potions when consumed * Works on all consumable potions **Fire Starter** (Template Bonus, Max Level 8) * +1 flat damage per level to inflammable oil * Applies to PvM combat only **Nuke Proc** (Max Level 8) * 2% chance per level to trigger on explosion potions * +100 absolute damage + 500% damage multiplier * Devastating effect for high-level alchemists ==== Faction Items ==== **Clarity Potion** (Power Faction Only) * Restores 3d3+3 Intelligence points * Duration: 5-30 minutes * Removes concussion debuffs * Special faction hue (1154) * Requires faction membership ==== PvP Applications ==== * **Explosion Potions:** Area damage, oil ignition, Nuke proc potential * **Confusion Blast:** Disorient enemies * **Healing:** Quick HP recovery in combat * **Poison:** Apply damage over time * **Cure:** Counter enemy poisons * **Flask Blessing:** Preserve valuable potions in combat ===== NPCs and Quests ===== ==== Alchemist Vendors ==== * **Location:** Various towns * **Skills:** 85-100 Alchemy, 65-88 Taste ID * **Guild:** Mages Guild * **Services:** * Teach Alchemy and Poisoning skill masteries (90+ skill required) * Sell reagents, potions, basic alchemy supplies * Offer citizen crafting quests * Train alchemy skill up to 40.0 ==== Skill Interactions ==== * **Poisoning:** Shared mastery teaching, poison application * **Taste Identification:** Identify unknown potions * **Magery:** Similar spell effects, reagent overlap * **Healing:** Alternative healing methods