====== Mining, Lumberjacking and Skinning ====== \\ ===== Harvest Banks ===== Mining and lumberjacking are handled via "harvest banks". Every harvest bank is filled with a dice rolled resource. \\ For Skinning, the hides type are rolled when first selecting/targeting the corpse with a skinning knife. ==== Chances ==== Depending on the region where the crafter is located, the dice roll chances are as following: === Level 1 on every Dungeon === | Iron Ore/Logs | 40.0% | | Shadow Ore/Logs | 30.0% | | Copper Ore/Logs | 21.6% | | Bronze Ore/Logs | 4.2% | | Verite Ore/Logs | 2.8% | | Valorite Ore/Logs | 1.4% | === Level 2 on every Dungeon === | Iron Ore/Logs | 25.0% | | Shadow Ore/Logs | 33.0% | | Copper Ore/Logs | 30.2% | | Bronze Ore/Logs | 5.9% | | Verite Ore/Logs | 3.9% | | Valorite Ore/Logs | 2.0% | === Level 3 on every Dungeon === | Iron Ore/Logs | 10.0% | | Shadow Ore/Logs | 31.0% | | Copper Ore/Logs | 42.5% | | Bronze Ore/Logs | 8.3% | | Verite Ore/Logs | 5.5% | | Valorite Ore/Logs | 2.7% | === Everywhere else === | Iron Ore/Logs | 75.0% | | Shadow Ore/Logs | 15.0% | | Copper Ore/Logs | 9.3% | | Bronze Ore/Logs | 0.4% | | Verite Ore/Logs | 0.2% | | Valorite Ore/Logs | 0.1% | **Mining/Lumberjacking only:**\\ Additionally on every mine attempt a 50%/50% chance is given to aquire the resource type of the vein or, in dungeons, the fallback resource which is one type below the vein type. So if a player gets a Bronze mining vein, he will get (on average) 50% copper and 50% bronze ore out of it. \\ Outside of dungeons, the fallback resource is always iron. ==== Skill check ==== Also on every mine attempt, a skill check has to be passed to get resources (against the resource type - what defines the min and max skill for the skill check - see the table below). Here the resource type of the used tool provides a bonus (a valorite pickaxe gives 25% mining skill bonus as an example) ^ Type ^ Min Required ^ SkillCheckMin ^ SkillCheckMax ^ | Regular | 0.0 | 0.0 | 100.0 | | Shadow | 60.0 | 30.0 | 110.0 | | Copper | 80.0 | 35.0 | 115.0 | | Bronze | 100.0 | 40.0 | 120.0 | | Verite | 110.0 | 45.0 | 125.0 | | Valorite | 120.0 | 50.0 | 130.0 | ==== Harvest bank upgrades ==== Luck can upgrade a harvest bank to the next better resource. The more luck a player has, the higher the chances that a harvest bank will upgraded to a higher resource. With 100 luck, the player has the doubled chance to upgrade the vein (relative to the chance the resource he tries to update to has). //Example: The player mines the first time on a fresh spot and gets a shadow vein. The chance for copper in a dungeon level 2 is 30.2%. So with 100 luck he has a 60.4% chance to upgrade the vein to copper. With 10 luck, he has a 6.4% chance to get the upgraded vein. This upgrade possibility is only given when the vein gets filled (so on the first mine attempt - not on every single mine attempt on an existing vein.)// ==== Hidden resource gathering ==== See [[character:skills:stealth#Misc|Stealth]] ===== Combat Damage Bonuses ===== For gathering skills, a few weapon types benefit from their associated gathering profession. All damage increases are calculated as an additive bonus. ^ Skill ^Percentage Per Points ^Weapon Types ^Max | Lumberjacking | 1% damage bonus per 5 skill points | Axes | 24% at 120 skill | | Mining | 1% damage bonus per 5 skill points | Pickaxes and War Axes | 24% at 120 skill |