===== Mining, Lumberjacking and Skinning ===== \\ Mining and lumberjacking are handled via "harvest banks". Every harvest bank is filled with a dice rolled resource. \\ ==== Chances ==== Depending on the region where the crafter is located, the dice roll chances are as following: === Level 1 on every Dungeon === * 40% Iron Ore/Logs * 30% Shadow Ore/Logs * 21,6% Copper Ore/Logs * 4,2% Bronze Ore/Logs * 2,8% Verite Ore/Logs * 1,4% Valorite Ore/Logs === Level 2 on every Dungeon === * 25% Iron Ore/Logs * 33% Shadow Ore/Logs * 30,2% Copper Ore/Logs * 5,9% Bronze Ore/Logs * 3,9% Verite Ore/Logs * 2,0% Valorite Ore/Logs === Level 3 on every Dungeon === * 10% Iron Ore/Logs * 31% Shadow Ore/Logs * 42,5% Copper Ore/Logs * 8,3% Bronze Ore/Logs * 5,5% Verite Ore/Logs * 2,7% Valorite Ore/Logs === Everywhere else === * 75% Iron Ore/Logs * 15% Shadow Ore/Logs * 9,3% Copper Ore/Logs * 0,4% Bronze Ore/Logs * 0,2% Verite Ore/Logs * 0,1% Valorite Ore/Logs Additionally on every mine attempt a 50%/50% chance is given to aquire the resource type of the vein or, in dungeons, the fallback resource which is one type below the vein type. So if a player gets a Bronze mining vein, he will get (in average) 50% copper and 50% bronze ore out of it. \\ Outside of dungeons, the fallback resource is always iron. ==== Skill check ==== Also on every mine attempt, a skill check has to be passed to get resources (against the resource type - what defines the min and max skill for the skill check - see the table above). Here the resource type of the used tool provides a bonus (a valorite pickaxe gives 25% mining skill bonus as an example) ==== Harvest bank upgrades ==== There are 2 ways a harvest bank can be upgraded to the next better recource: - Luck: the more luck a player has, the higher are the chances that a harvest bank will upgraded to a higher resource. With 100 luck, the player has the doubled chance to upgrade the vein (relative to the chance the resource he tryes to update to has). Example: The player mines the first time on a fresh spot and gets a shadow vein. The chance for copper in a dungeon level 2 is 30.2%. So with 100 luck he has a 60.4% chance to upgrade the vein to copper. With 10 luck, he has a 6.4% chance to get the upgraded vein. This upgrade possibility is only given when the vein gets filled (so on the first mine attempt - not on every single mine attempt on an existing vein.) - Prospectors Tool: using a prospecters tool, a player can upgrade a harvest bank (once) to the next higher resource ==== Hidden resource gathering ==== See [[character:skills:stealth#Misc|Stealth]]