====== Stealth ====== Cap: soft 100, hard 120 ===== Requirements ===== * The player needs to be hidden in order to stealth (using the Invis spell works too!) * The player needs to have 80 Hiding skill * The player can have a maximum of a stealth specific armor rating of **50** points (see table "Stealth Armor Rating") to be able to go into stealth. * Pass a stealth skill check (See SkillCheck) ==== Stealth Armor Rating Table ==== ^ Type ^ Gorget ^ Glove ^ Helmet ^ Arms ^ Legs ^ Chest ^ Shield ^ | Cloth | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | Leather | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | Studded | 2 | 2 | 0 | 4 | 6 | 10 | 0 | | Bone | 0 | 5 | 10 | 10 | 15 | 25 | 0 | | Ring | 0 | 5 | 0 | 10 | 15 | 25 | 0 | | Chain | 0 | 0 | 10 | 0 | 15 | 25 | 0 | | Plate | 5 | 5 | 10 | 10 | 15 | 25 | 0 | ==== Skill Check ==== * Min: -20.0 + armorRating * 2 * Max: 40 + armorRating * 2 ===== Allowed Steps ===== * Stealth skill / 10, but min 1 step on successful skill check ===== Misc ===== * When hidden while lockpicking: Revealing chance = 120 - Stealth Skill * Chance to stay hidden while mining/lumberjacking: (Stealth Skill Value - 100) / 20) * 0.5. //(This results in 0% chance on 100 skill, 25% chance on 101 skill with a linear scaling to 50% chance on 120 skill.)//