====== Poisoning ======
==== Applying poison (to weapons and food) ====
^ Level ^ Poison ^ Min (small chance) ^ 100% success ^ Notes ^
| 0 | Lesser | 0 | 30 | fits the skill needed to inflict this level |
| 1 | Regular | 20 | 40 | fits the skill needed to inflict this level |
| 2 | Greater | 30 | 80 | fits the skill needed to inflict this level |
| 3 | Deadly | 70 | 100 | fits the skill needed to inflict this level |
| 4 | Lethal | 90 | 120 | fits the skill needed to inflict this level |
* To poison an item, it must be in the players backpack or equiped.
* If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2
* There is a 5% chance to poison yourself on fail.
==== Poison Types and Damages ====
* Each poison tick does a dice roll to inflict between min and max damage
* All poisons do 10 ticks
* All poisons do their first tick after 3.5 seconds after infliction
^ Level ^ Poison ^ Min Dmg ^ Max Dmg ^ Tick Interval ^
| 0 | Lesser | 3 | 6 | 9 |
| 1 | Regular | 8 | 11 | 8 |
| 2 | Greater | 13 | 16 | 7 |
| 3 | Deadly | 18 | 21 | 6 |
| 4 | Lethal | 23 | 26 | 5 |
==== Crafting ====
See [[trademanship:crafting:alchemy|Alchemy]]
===== Usage within a fight =====
==== As Mage ====
Basic functionality:
* Skill value increases poison level for poison spell
* Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels)
^ Skill ^ 1 tile away 50% ^ 1 tile away other 50% ^ 2 and 3 tiles away 50% ^ 2 and 3 tiles away other 50% ^ >= 4 tiles away ^
| 120 | Lethal | Deadly | Deadly | Greater | Greater |
| 100 | Deadly | Greater | Greater | Regular | Regular |
| 80 | Greater | Regular | Regular | Regular | Regular |
| 40 | Regular | Regular | Regular | Lesser | Lesser |
| 20 | Regular | Lesser | Lesser | Lesser | Lesser |
| 0 | Lesser | Lesser | Lesser | Lesser | Lesser |
Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS:
==== As Dexer ====
* No poison infliction without Poisoning Skill
* Minimum skill for inflicting poison with a small chance (see min value in table below)
* 50% infliction chance on hit with max value of table below (higher rate is not possible)
* Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target.
* On every hit, a poison charge is consumed (wether poison inflicted or not)
* Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below)
^ Level ^ Poison ^ Min value (small infliction chance) ^ Max value - 50% infliction chance (highest possible)^
| 0 | Lesser | 0 | 30 |
| 1 | Regular | 20 | 40 |
| 2 | Greater | 30 | 80 |
| 3 | Deadly | 70 | 100 |
| 4 | Lethal | 90 | 120 |
===== Poisoning food =====
* When poison gets applied to a stack, only 1 piece is poisoned
* When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker
* When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count
* Poisoning drink is not supported
===== Curing Chances =====
UO Sagas uses a **progressive cure bonus** system that makes each failed cure attempt easier than the last.
==== How It Works ====
Each time you fail to cure poison, you gain a **+17% bonus** to your next cure attempt. This bonus stacks with each failure until you successfully cure the poison.
The bonus counter resets when:
* Poison is successfully cured
* New poison is applied
This means that even the most difficult poisons (Deadly/Lethal) can be cured with persistence!
==== Cure Spell / Arch Cure (100 Magery) ====
Base formula: ''(10000 + Magery*75 - (Level+1)*2800) / 100''
**Note:** Cure spells guarantee a cure on the 4th attempt regardless of the calculated chance.
=== Base chance visualization ===
{{:character:skills:cure_chances_per_spell.png}}
^ Poison ^ Level ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^
| Lesser | 0 | 100% | - | - | - | 1 |
| Regular | 1 | 100% | - | - | - | 1 |
| Greater | 2 | 91% | 100%+ | - | - | 2 |
| Deadly | 3 | 63% | 80% | 97% | 100%* | **4** |
| Lethal | 4 | 35% | 52% | 69% | 100%* | **4** |
//* = Guaranteed cure on 4th attempt//
==== Cure Potions ====
=== Lesser Cure Potion ===
^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ +4 fail ^ Max Attempts ^
| Lesser | 75% | 92% | 100%+ | - | - | 2 |
| Regular | 50% | 67% | 84% | 101%+ | - | 4 |
| Greater | 25% | 42% | 59% | 76% | 93% | 5 |
| Deadly | 0% | 17% | 34% | 51% | 68% | 6 |
| Lethal | 0% | 17% | 34% | 51% | 68% | 6 |
=== Regular Cure Potion ===
^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^
| Lesser | 100% | - | - | - | 1 |
| Regular | 75% | 92% | 100%+ | - | 2 |
| Greater | 50% | 67% | 84% | 101%+ | 4 |
| Deadly | 25% | 42% | 59% | 76% | 5 |
| Lethal | 0% | 17% | 34% | 51% | 6 |
=== Greater Cure Potion ===
Greater Cure Potion is the premium option - it reaches 100%+ chance by the 4th attempt for ALL poison types.
^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^
| Lesser | 100% | - | - | - | 1 |
| Regular | 100% | - | - | - | 1 |
| Greater | 100% | - | - | - | 1 |
| Deadly | 75% | 92% | 109%+ | - | 3 |
| Lethal | 50% | 67% | 84% | 101%+ | **4** |
==== Bandages ====
Base formula: ''(Healing - 30) / 50 - PoisonLevel * 0.1 - Slips * 0.03''
**Requirements:** Healing >= 60 and Anatomy >= 60
=== Base chance visualization ===
With 0 slips (no interruptions while bandaging): \\
{{:character:skills:cure_chances_with_bandages_0slips.jpg?nolink|}}
With 5 slips (interruptions while bandaging): \\
{{:character:skills:cure_chances_with_bandages_5slips.jpg?nolink|}}
=== Bandages (100 Healing, 100 Anatomy) ===
With maximum healing skill, bandages cure all poisons on the first attempt.
^ Poison ^ Level ^ Base ^ Max Attempts ^
| Lesser | 0 | 100% | 1 |
| Regular | 1 | 100% | 1 |
| Greater | 2 | 100% | 1 |
| Deadly | 3 | 100% | 1 |
| Lethal | 4 | 100% | 1 |
=== Bandages (60 Healing - minimum) ===
^ Poison ^ Level ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^
| Lesser | 0 | 60% | 77% | 94% | 100%+ | 3 |
| Regular | 1 | 50% | 67% | 84% | 101%+ | 4 |
| Greater | 2 | 40% | 57% | 74% | 91% | 4 |
| Deadly | 3 | 30% | 47% | 64% | 81% | 5 |
| Lethal | 4 | 20% | 37% | 54% | 71% | 5 |
==== Key Takeaways ====
* **Lesser/Regular poison** - Already very curable, minimal attempts needed
* **Greater poison** - Max 2 attempts with spell
* **Deadly/Lethal poison** - Max **4 attempts** with spell (guaranteed on 4th)
* **Cure spells** guarantee success on the **4th attempt** for any poison type
* **Greater Cure Potion** reaches 100%+ chance by the 4th attempt for all poison types
==== Tips ====
* For high-level poisons (Deadly/Lethal), bring multiple cure potions or have a dedicated healer
* Greater Cure Potions are the most reliable option against Lethal poison
* High Healing skill (80+) makes bandages very effective for curing poison
* The progressive bonus means you should never give up - keep trying and you will succeed!