====== Poisoning ====== ==== Applying poison (to weapons and food) ==== ^ Level ^ Poison ^ Min (small chance) ^ 100% success ^ Notes ^ | 0 | Lesser | 0 | 30 | fits the skill needed to inflict this level | | 1 | Regular | 20 | 40 | fits the skill needed to inflict this level | | 2 | Greater | 30 | 80 | fits the skill needed to inflict this level | | 3 | Deadly | 70 | 100 | fits the skill needed to inflict this level | | 4 | Lethal | 90 | 120 | fits the skill needed to inflict this level | * To poison an item, it must be in the players backpack or equiped. * If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2 * There is a 5% chance to poison yourself on fail. ==== Poison Types and Damages ==== * Each poison tick does a dice roll to inflict between min and max damage * All poisons do 10 ticks * All poisons do their first tick after 3.5 seconds after infliction ^ Level ^ Poison ^ Min Dmg ^ Max Dmg ^ Tick Interval ^ | 0 | Lesser | 3 | 6 | 9 | | 1 | Regular | 8 | 11 | 8 | | 2 | Greater | 13 | 16 | 7 | | 3 | Deadly | 18 | 21 | 6 | | 4 | Lethal | 23 | 26 | 5 | ==== Crafting ==== See [[trademanship:crafting:alchemy|Alchemy]] ===== Usage within a fight ===== ==== As Mage ==== Basic functionality: * Skill value increases poison level for poison spell * Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels) ^ Skill ^ 1 tile away 50% ^ 1 tile away other 50% ^ 2 and 3 tiles away 50% ^ 2 and 3 tiles away other 50% ^ >= 4 tiles away ^ | 120 | Lethal | Deadly | Deadly | Greater | Greater | | 100 | Deadly | Greater | Greater | Regular | Regular | | 80 | Greater | Regular | Regular | Regular | Regular | | 40 | Regular | Regular | Regular | Lesser | Lesser | | 20 | Regular | Lesser | Lesser | Lesser | Lesser | | 0 | Lesser | Lesser | Lesser | Lesser | Lesser | Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS: ==== As Dexer ==== * No poison infliction without Poisoning Skill * Minimum skill for inflicting poison with a small chance (see min value in table below) * 50% infliction chance on hit with max value of table below (higher rate is not possible) * Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target. * On every hit, a poison charge is consumed (wether poison inflicted or not) * Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below) ^ Level ^ Poison ^ Min value (small infliction chance) ^ Max value - 50% infliction chance (highest possible)^ | 0 | Lesser | 0 | 30 | | 1 | Regular | 20 | 40 | | 2 | Greater | 30 | 80 | | 3 | Deadly | 70 | 100 | | 4 | Lethal | 90 | 120 | ===== Poisoning food ===== * When poison gets applied to a stack, only 1 piece is poisoned * When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker * When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count * Poisoning drink is not supported ===== Curing Chances ===== UO Sagas uses a **progressive cure bonus** system that makes each failed cure attempt easier than the last. ==== How It Works ==== Each time you fail to cure poison, you gain a **+17% bonus** to your next cure attempt. This bonus stacks with each failure until you successfully cure the poison. The bonus counter resets when: * Poison is successfully cured * New poison is applied This means that even the most difficult poisons (Deadly/Lethal) can be cured with persistence! ==== Cure Spell / Arch Cure (100 Magery) ==== Base formula: ''(10000 + Magery*75 - (Level+1)*2800) / 100'' **Note:** Cure spells guarantee a cure on the 4th attempt regardless of the calculated chance. === Base chance visualization === {{:character:skills:cure_chances_per_spell.png}} ^ Poison ^ Level ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^ | Lesser | 0 | 100% | - | - | - | 1 | | Regular | 1 | 100% | - | - | - | 1 | | Greater | 2 | 91% | 100%+ | - | - | 2 | | Deadly | 3 | 63% | 80% | 97% | 100%* | **4** | | Lethal | 4 | 35% | 52% | 69% | 100%* | **4** | //* = Guaranteed cure on 4th attempt// ==== Cure Potions ==== === Lesser Cure Potion === ^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ +4 fail ^ Max Attempts ^ | Lesser | 75% | 92% | 100%+ | - | - | 2 | | Regular | 50% | 67% | 84% | 101%+ | - | 4 | | Greater | 25% | 42% | 59% | 76% | 93% | 5 | | Deadly | 0% | 17% | 34% | 51% | 68% | 6 | | Lethal | 0% | 17% | 34% | 51% | 68% | 6 | === Regular Cure Potion === ^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^ | Lesser | 100% | - | - | - | 1 | | Regular | 75% | 92% | 100%+ | - | 2 | | Greater | 50% | 67% | 84% | 101%+ | 4 | | Deadly | 25% | 42% | 59% | 76% | 5 | | Lethal | 0% | 17% | 34% | 51% | 6 | === Greater Cure Potion === Greater Cure Potion is the premium option - it reaches 100%+ chance by the 4th attempt for ALL poison types. ^ Poison ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^ | Lesser | 100% | - | - | - | 1 | | Regular | 100% | - | - | - | 1 | | Greater | 100% | - | - | - | 1 | | Deadly | 75% | 92% | 109%+ | - | 3 | | Lethal | 50% | 67% | 84% | 101%+ | **4** | ==== Bandages ==== Base formula: ''(Healing - 30) / 50 - PoisonLevel * 0.1 - Slips * 0.03'' **Requirements:** Healing >= 60 and Anatomy >= 60 === Base chance visualization === With 0 slips (no interruptions while bandaging): \\ {{:character:skills:cure_chances_with_bandages_0slips.jpg?nolink|}} With 5 slips (interruptions while bandaging): \\ {{:character:skills:cure_chances_with_bandages_5slips.jpg?nolink|}} === Bandages (100 Healing, 100 Anatomy) === With maximum healing skill, bandages cure all poisons on the first attempt. ^ Poison ^ Level ^ Base ^ Max Attempts ^ | Lesser | 0 | 100% | 1 | | Regular | 1 | 100% | 1 | | Greater | 2 | 100% | 1 | | Deadly | 3 | 100% | 1 | | Lethal | 4 | 100% | 1 | === Bandages (60 Healing - minimum) === ^ Poison ^ Level ^ Base ^ +1 fail ^ +2 fail ^ +3 fail ^ Max Attempts ^ | Lesser | 0 | 60% | 77% | 94% | 100%+ | 3 | | Regular | 1 | 50% | 67% | 84% | 101%+ | 4 | | Greater | 2 | 40% | 57% | 74% | 91% | 4 | | Deadly | 3 | 30% | 47% | 64% | 81% | 5 | | Lethal | 4 | 20% | 37% | 54% | 71% | 5 | ==== Key Takeaways ==== * **Lesser/Regular poison** - Already very curable, minimal attempts needed * **Greater poison** - Max 2 attempts with spell * **Deadly/Lethal poison** - Max **4 attempts** with spell (guaranteed on 4th) * **Cure spells** guarantee success on the **4th attempt** for any poison type * **Greater Cure Potion** reaches 100%+ chance by the 4th attempt for all poison types ==== Tips ==== * For high-level poisons (Deadly/Lethal), bring multiple cure potions or have a dedicated healer * Greater Cure Potions are the most reliable option against Lethal poison * High Healing skill (80+) makes bandages very effective for curing poison * The progressive bonus means you should never give up - keep trying and you will succeed!