====== Poisoning ======
==== Applying poison (to weapons and food) ====
^ Level ^ Poison ^ Min (small chance) ^ 100% success ^ Notes ^
| 0 | Lesser | 0 | 30 | fits the skill needed to inflict this level |
| 1 | Regular | 20 | 40 | fits the skill needed to inflict this level |
| 2 | Greater | 30 | 80 | fits the skill needed to inflict this level |
| 3 | Deadly | 70 | 100 | fits the skill needed to inflict this level |
| 4 | Lethal | 90 | 120 | fits the skill needed to inflict this level |
* To poison an item, it must be in the players backpack or equiped.
* If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2
* There is a 5% chance to poison yourself on fail.
==== Poison Types and Damages ====
* Each poison tick does a dice roll to inflict between min and max damage
* All poisons do 10 ticks
* All poisons do their first tick after 3.5 seconds after infliction
^ Level ^ Poison ^ Min Dmg ^ Max Dmg ^ Tick Interval ^
| 0 | Lesser | 3 | 6 | 9 |
| 1 | Regular | 8 | 11 | 8 |
| 2 | Greater | 13 | 16 | 7 |
| 3 | Deadly | 18 | 21 | 6 |
| 4 | Lethal | 23 | 26 | 5 |
==== Crafting ====
See [[trademanship:crafting:alchemy|Alchemy]]
===== Usage within a fight =====
==== As Mage ====
Basic functionality:
* Skill value increases poison level for poison spell
* Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels)
^ Skill ^ 1 tile away 50% ^ 1 tile away other 50% ^ 2 and 3 tiles away 50% ^ 2 and 3 tiles away other 50% ^ >= 4 tiles away ^
| 120 | Lethal | Deadly | Deadly | Greater | Greater |
| 100 | Deadly | Greater | Greater | Regular | Regular |
| 80 | Greater | Regular | Regular | Regular | Regular |
| 40 | Regular | Regular | Regular | Lesser | Lesser |
| 20 | Regular | Lesser | Lesser | Lesser | Lesser |
| 0 | Lesser | Lesser | Lesser | Lesser | Lesser |
Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS:
==== As Dexer ====
* No poison infliction without Poisoning Skill
* Minimum skill for inflicting poison with a small chance (see min value in table below)
* 50% infliction chance on hit with max value of table below (higher rate is not possible)
* Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target.
* On every hit, a poison charge is consumed (wether poison inflicted or not)
* Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below)
^ Level ^ Poison ^ Min value (small infliction chance) ^ Max value - 50% infliction chance (highest possible)^
| 0 | Lesser | 0 | 30 |
| 1 | Regular | 20 | 40 |
| 2 | Greater | 30 | 80 |
| 3 | Deadly | 70 | 100 |
| 4 | Lethal | 90 | 120 |
===== Poisoning food =====
* When poison gets applied to a stack, only 1 piece is poisoned
* When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker
* When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count
* Poisoning drink is not supported
===== Curing chances =====
==== With potions ====
^ Poison ^ Lesser Cure ^ Regular Cure ^ Greater Cure ^
| Lesser | 75% | 100% | 100% |
| Regular | 50% | 75% | 100% |
| Greater | 25% | 50% | 100% |
| Deadly | 0% | 25% | 75% |
| Lethal | 0% | 0% | 50% |
==== With magery (Cure & ArchCure) ====
{{:character:skills:cure_chances_per_spell.png}}
==== With bandages ====
With 0 slips (interruptions while bandaging: \\
{{:character:skills:cure_chances_with_bandages_0slips.jpg?nolink|}}
With 5 slips (interruptions while bandaging: \\
{{:character:skills:cure_chances_with_bandages_5slips.jpg?nolink|}}