====== Poisoning ====== ==== Applying poison (to weapons and food) ==== ^ Level ^ Poison ^ Min (small chance) ^ 100% success ^ Notes ^ | 0 | Lesser | 0 | 30 | fits the skill needed to inflict this level | | 1 | Regular | 20 | 40 | fits the skill needed to inflict this level | | 2 | Greater | 30 | 80 | fits the skill needed to inflict this level | | 3 | Deadly | 70 | 100 | fits the skill needed to inflict this level | | 4 | Lethal | 90 | 120 | fits the skill needed to inflict this level | * To poison an item, it must be in the players backpack or equiped. * If poison gets applied onto a weapon, charges are 18 - PoisonLevel * 2 * There is a 5% chance to poison yourself on fail. ==== Poison Types and Damages ==== * Each poison tick does a dice roll to inflict between min and max damage * All poisons do 10 ticks * All poisons do their first tick after 3.5 seconds after infliction ^ Level ^ Poison ^ Min Dmg ^ Max Dmg ^ Tick Interval ^ | 0 | Lesser | 3 | 6 | 9 | | 1 | Regular | 8 | 11 | 8 | | 2 | Greater | 13 | 16 | 7 | | 3 | Deadly | 18 | 21 | 6 | | 4 | Lethal | 23 | 26 | 5 | ==== Crafting ==== See [[trademanship:crafting:alchemy|Alchemy]] ===== Usage within a fight ===== ==== As Mage ==== Basic functionality: * Skill value increases poison level for poison spell * Range influences poison lvl as well (lesser distance increases chance to inflict higher poison levels) ^ Skill ^ 1 tile away 50% ^ 1 tile away other 50% ^ 2 and 3 tiles away 50% ^ 2 and 3 tiles away other 50% ^ >= 4 tiles away ^ | 120 | Lethal | Deadly | Deadly | Greater | Greater | | 100 | Deadly | Greater | Greater | Regular | Regular | | 80 | Greater | Regular | Regular | Regular | Regular | | 40 | Regular | Regular | Regular | Lesser | Lesser | | 20 | Regular | Lesser | Lesser | Lesser | Lesser | | 0 | Lesser | Lesser | Lesser | Lesser | Lesser | Possible Issue: player with 40 Magery and 120 Poisoning :DISCUSS: ==== As Dexer ==== * No poison infliction without Poisoning Skill * Minimum skill for inflicting poison with a small chance (see min value in table below) * 50% infliction chance on hit with max value of table below (higher rate is not possible) * Mechanic: On hitting a target, the same skill check like when poisoning a weapon will be done. On success, there is a 50% chance to inflict the poison onto the target. * On every hit, a poison charge is consumed (wether poison inflicted or not) * Poisoning skill can be gained while hitting with a poisoned weapon (when having poisoning skill between min/max values of the table below) ^ Level ^ Poison ^ Min value (small infliction chance) ^ Max value - 50% infliction chance (highest possible)^ | 0 | Lesser | 0 | 30 | | 1 | Regular | 20 | 40 | | 2 | Greater | 30 | 80 | | 3 | Deadly | 70 | 100 | | 4 | Lethal | 90 | 120 | ===== Poisoning food ===== * When poison gets applied to a stack, only 1 piece is poisoned * When a player consumes poisoned food/drink and gets damage the poisoner will be treated as the attacker * When a player dies and took damage from poisoned food/drink, he can give the poisoner a murder count * Poisoning drink is not supported ===== Curing chances ===== ==== With potions ==== ^ Poison ^ Lesser Cure ^ Regular Cure ^ Greater Cure ^ | Lesser | 75% | 100% | 100% | | Regular | 50% | 75% | 100% | | Greater | 25% | 50% | 100% | | Deadly | 0% | 25% | 75% | | Lethal | 0% | 0% | 50% | ==== With magery (Cure & ArchCure) ==== {{:character:skills:cure_chances_per_spell.png}} ==== With bandages ==== With 0 slips (interruptions while bandaging: \\ {{:character:skills:cure_chances_with_bandages_0slips.jpg?nolink|}} With 5 slips (interruptions while bandaging: \\ {{:character:skills:cure_chances_with_bandages_5slips.jpg?nolink|}}