====== Detect Hidden ====== ===== Detectables ===== * Hidden Players * [[mechanics:dungeonchests|Dungeon Chests]] * Militia Traps * Traps in Containers ==== Detect Radius ==== ^ Skill ^ Radius ^ Cooldown ^ Is Revealing Action ^ | 10 | 1 | 5 sec | yes | | 20 | 2 | 5 sec | yes | | 30 | 3 | 5 sec | yes | | 40 | 4 | 5 sec | yes | | 50 | 5 | 5 sec | yes | | 60 | 6 | 5 sec | yes | | 70 | 7 | 5 sec | yes | | 80 | 8 | 5 sec | yes | | 90 | 9 | 5 sec | yes | | 100 | 10 |5 sec | yes | | 110 | 12 |3 sec | yes | | 120 | 14 |3 sec | no | ==== Finding dungeon chests ==== ^ Chest ^ Min Skill ^ Max Skill^ | Regular Chest | 0 | 70 | | Shadow Chest | 50 | 80 | | Copper Chest | 60 | 90 | | Bronze Chest | 70 | 100 | | Verite Chest | 80 | 110 | | Valorite Chest | 90 | 120 | \\ ==== Detect vs Hiding skill ==== The Detect Hidden skill lets you reveal other hidden players nearby.\\ The range you can detect them depends on your skill level (see obove). \\ \\ Whether a hidden player is successfully revealed depends on a skill check. \\ Your Detect Hidden skill is compared to their Hiding skill, with both values \\ modified by a random roll between -10 and +10. If your adjusted skill is higher, \\ the hidden player is revealed and receives the message: You have been revealed! At 120 skill, you automatically perform a revealing action when using the skill. \\ Hidden players who are successfully revealed will always be notified. \\ ==== Skill gain ==== To have a chance to gain, a valid target must be within your range (see table). \\ No skill gain in player houses.