====== Arms Lore ====== ===== Overview ===== Arms Lore is an information-gathering skill that allows you to evaluate the condition and properties of weapons and armor. It provides detailed information about durability, damage potential, and protection values. This skill is primarily used for assessing equipment quality and planning repairs. * Primary use: Evaluating weapon and armor condition * Secondary benefits: Assessing combat equipment effectiveness * Related skills: Blacksmithy (for repairs), combat skills (for using equipment) ===== How to Use ===== **Active Use:** - **Activate the skill** through your skill menu or macro - **Target equipment** - you'll see "What item do you wish to get information about?" - **Read the results** showing condition and effectiveness - **Skill delay:** 1 second between uses - **Range:** 2 tiles from the item **What Can Be Evaluated:** * All weapon types (melee and ranged) * All armor pieces * Swamp Dragon barding (special case) * Cannot evaluate shields, jewelry, or clothing **Information Provided:** * Item durability (0-100% in 10% increments) * Weapon damage category * Armor protection rating * Poison presence on weapons * Barding condition on swamp dragons ===== Training Methods ===== ==== Starting Out (0-30) ==== * **Purchase from NPC:** Blacksmith, Weaponsmith, Armorer * **Target any equipment:** Success chance scales with skill * **Use vendor equipment:** Target items on NPC vendors * **No failure penalty:** Just get "You are not certain..." message ==== Intermediate Training (30-60) ==== * **Continue evaluating** any weapons or armor * **All items equal:** No difference between simple/complex items * **Macro-friendly:** Can train while AFK safely * **No resources needed:** Just target equipment repeatedly ==== Advanced Training (60-90) ==== * **Same method:** Continue using on any equipment * **Consistent gains:** Skill gains remain steady * **Create targets:** Craft cheap weapons/armor if needed * **Public training:** Use equipment in banks/shops ==== Expert Training (90-100) ==== * **Persistence required:** Gains become slower * **No special methods:** Continue same training * **Consider location:** Train while doing other activities * **Very straightforward:** One of the easiest skills to GM ==== Mastery Training (100-120) ==== * Use Skill Scrolls to raise cap beyond 100 * Continue evaluating any equipment * Each point improves evaluation accuracy * Maximum skill level is 120.0 ===== Skill Cap Management ===== ==== Base Skill Cap ==== * Default skill cap: 100.0 * Can be increased to 120.0 using Skill Scrolls * Higher skill = more accurate evaluations ==== Skill Cap Increase Items ==== **Skill Scrolls:** * **AVAILABLE** for Arms Lore skill * Type: Lore (white colored) * Weight: 90 in skill scroll system * Requires GM (100.0) before use **Skill Balls:** * **NOT AVAILABLE** for skill training * Cannot be used to increase skills ===== Skill Mechanics ===== **Success Formula:** * Standard skill check (0-100 difficulty) * Success = detailed information * Failure = "You are not certain..." * No penalty for failure **Durability Display:** * Shows as percentage in 10% increments * Formula: HP / MaxHP × 10, rounded down * Messages: 1038285-1038294 (0% to 90%+) * Example: 85/100 HP = "It is in good condition" **Weapon Damage Categories:** * Calculates average damage: (MinDamage + MaxDamage) / 2 * Damage < 3 = Category 0 * Otherwise: Category = Ceiling(Min(AvgDamage, 30) / 5) * Shows damage level and weapon type **Armor Rating Display:** * Formula: Ceiling(Min(ArmorRating, 35) / 5) * Categories from 0-7 * Higher category = better protection * Messages: 1038295-1038302 ===== Masteries ===== Currently no masteries available for this skill. ===== Special Abilities and Effects ===== **Equipment Evaluation:** * Instant assessment of item condition * No need to equip items to check them * Works on items in containers or ground * Can evaluate vendor items without buying **Special Evaluations:** * **Poisoned Weapons:** Detects poison and charges * **Swamp Dragon Barding:** Shows barding condition * **Durability Tracking:** Monitor repair needs * **Combat Planning:** Assess weapon effectiveness **Limitations:** * Cannot evaluate magical properties * No information about special abilities * Doesn't show exact damage numbers * Cannot evaluate non-equipment items ===== Tips and Strategies ===== **Best Practices:** * Train while doing other activities * Check equipment before important battles * Evaluate loot before deciding what to keep * Monitor weapon durability during hunts **Training Efficiency:** * Extremely easy skill to train * No resources or special locations needed * Can macro safely in town * Gains are consistent throughout **Practical Uses:** * Pre-battle equipment checks * Loot evaluation in dungeons * Vendor browsing assistance * Repair planning for crafters **Common Applications:** * Warriors: Check weapon/armor condition * Crafters: Evaluate items for repair * Merchants: Assess item quality * General: Quick equipment checks ===== Related Items and Equipment ===== **Training Tools:** * Any weapon or armor piece * No special tools required * Vendor items work perfectly * Player-crafted items ideal **Skill-Enhancing Items:** * Skill Scrolls (Lore type, white colored) * Skill increase jewelry (+Arms Lore) * No special equipment needed **Related Items:** * Weapons (all types for evaluation) * Armor pieces (all types) * Swamp Dragons (with barding) * Repair deeds (for damaged items) **Complementary Skills:** * Blacksmithy (repair evaluated items) * Tailoring (repair leather/cloth) * Combat skills (use evaluated equipment) * Item Identification (magical properties)