====== Archery ====== ===== Overview ===== Archery is the primary combat skill for using ranged weapons such as bows and crossbows. It determines your accuracy with these weapons and allows you to attack enemies from a distance. Archery requires ammunition (arrows for bows, bolts for crossbows) and cannot be used while moving. * Primary use: Combat with bows and crossbows * Secondary benefits: Safe combat from distance, pulling enemies * Related skills: Tactics (damage bonus), Anatomy (damage bonus) ===== How to Use ===== **Combat Usage:** - **Equip a bow or crossbow** in your hands - **Have ammunition** in your backpack (arrows/bolts) - **Stand still** for at least 1 second before shooting - **Double-click the target** or use attack last/nearest macros - **Maintain distance** - cannot shoot in melee range **Movement Restrictions:** * Must be stationary for 1 second before firing * Moving interrupts the shot and resets the timer * No "moving shot" ability available on this server * Plan positioning carefully before engaging **Ammunition Management:** * Arrows for bows (weight: 0.1 each) * Bolts for crossbows (weight: 0.1 each) * 40% chance to recover ammo from animals/monsters * Ammunition is consumed on each shot * Keep plenty of ammo in backpack ===== Training Methods ===== ==== Starting Out (0-30) ==== * **Purchase from NPC:** Bowyer, Ranger, Ranger Guildmaster * **Training dummy:** Cannot use training dummies for Archery * **Archery Butte:** Best training method (see below) * **Hunt weak creatures:** Rabbits, birds, rats ==== Archery Butte Training ==== * **Setup:** Place Archery Butte facing east or south * **Position:** Stand 5-6 tiles away, directly in line * **Requirements:** Bow/crossbow and ammunition * **Skill Range:** -25 to +25 from current skill * **Benefits:** Safe training, recoverable ammo, score tracking * **Double-click butte** when empty to recover arrows/bolts ==== Intermediate Training (30-60) ==== * **Continue with Archery Butte** if within skill range * **Hunt appropriate monsters:** Orcs, lizardmen, harpies * **Keep distance:** 2-10 tiles optimal range * **Stock ammunition:** Carry 200-300 arrows/bolts ==== Advanced Training (60-90) ==== * **Archery Butte** effective until skill exceeds +25 range * **Hunt stronger creatures:** Ogres, trolls, drakes * **Combat training:** Real combat gives consistent gains * **Ammunition crafting:** Learn Fletching to make arrows ==== Expert Training (90-100) ==== * **High-level hunting:** Dragons, daemons, liches * **PvP practice:** Sparring gives good gains * **Patience required:** Gains slow significantly ==== Mastery Training (100-120) ==== * **NOT POSSIBLE** - Archery cap cannot exceed 100.0 * No skill scrolls available for this skill * Maximum skill level is 100.0 ===== Skill Cap Management ===== ==== Base Skill Cap ==== * Default skill cap: 100.0 * Cannot be increased beyond 100.0 * No skill scrolls available for Archery ==== Skill Cap Increase Items ==== **Skill Scrolls:** * **NOT AVAILABLE** for Archery skill * Archery is not included in SkillList.cs * Skill cap remains at 100.0 maximum **Skill Balls:** * **NOT AVAILABLE** for skill training * Cannot be used to increase skills ===== Skill Mechanics ===== **Hit Chance Formula:** * Uses standard combat hit chance calculation * Archery skill vs opponent's weapon skill * Modified by Tactics for accuracy bonus * Affected by target's parrying ability **Damage Calculation:** * Uses standard weapon damage formulas * Tactics bonus: (Skill - 50) × 30% / 50 (max 30% at GM) * Anatomy bonus: Skill × 10% / 100 + 1% at exactly 100.0 (max 11% at GM) * Strength bonus applies **Range Requirements:** * Minimum: Cannot shoot in adjacent tiles (melee range) * Maximum: 10 tiles for most bows * Line of sight required **Special Mechanics:** * Must stand still for 1 second * Paralysis/freeze prevents shooting * Casting blocks movement shots * 40% ammo recovery vs creatures ===== Masteries ===== Currently no masteries available for this skill. ===== Special Abilities and Effects ===== **Weapon Abilities:** * Different bows have different special moves * Examples: Armor Ignore, Moving Shot, Dismount * Requires sufficient Mana and skill levels * Check individual weapon properties **Archery-Specific Features:** * Shoot while hidden (reveals you) * Interrupt spell casting on hit * Force target movement with damage * Pull single enemies from groups **Limitations:** * No shooting while moving * Cannot shoot in melee range * Requires ammunition always * Blocked by paralysis/freeze ===== Tips and Strategies ===== **Best Practices:** * Always carry 200+ ammunition * Position before engaging enemies * Use terrain/obstacles for safety * Combine with hiding for ambushes **Training Efficiency:** * Archery Butte until it stops giving gains * Real combat for higher skill levels * Make your own ammunition * Train Tactics simultaneously **Combat Tactics:** * Kite enemies while shooting * Use para blow/shots to control * Switch to melee if gap closes * Pre-cast spells between shots **Equipment Choices:** * Bows: Faster, uses arrows * Crossbows: Slower, more damage * Heavy Crossbow: Highest damage * Composite Bow: Good balance ===== Related Items and Equipment ===== **Weapons:** * **Bows:** Bow, Composite Bow, Longbow variants * **Crossbows:** Crossbow, Heavy Crossbow, Repeating Crossbow * **Special:** Magical bows with properties * **Artifacts:** Unique bows with bonuses **Ammunition:** * **Arrows:** For all bow types (0xF3F) * **Bolts:** For all crossbow types * **Stack Size:** Up to 60,000 * **Crafted:** Via Fletching skill **Training Equipment:** * **Archery Butte:** Essential training tool * **Quivers:** Hold extra ammunition * **Archery Set:** Armor with bonuses * **Special Items:** Various magical accessories **Related Skills Items:** * Fletching tools (make ammo) * Lumberjacking (wood for fletching) * No skill scrolls available * No skill balls for training