====== Anatomy ====== ===== Overview ===== Anatomy is a support skill that enhances your understanding of body structures and physiology. It provides damage bonuses in melee combat and is essential for effective healing with bandages. This skill represents your knowledge of vital points, muscle groups, and anatomical weaknesses. * Primary use: Melee damage bonus and healing effectiveness * Secondary benefits: Evaluating opponent's physical condition * Related skills: Healing (bandage effectiveness), Wrestling/Weapon skills (damage bonus) ===== How to Use ===== **Active Use (Evaluation):** - **Activate the skill** through your skill menu or macro - **Target a creature** - you'll see "Whom shall I examine?" - **Read the results** showing target's strength, dexterity, and stamina - **Skill delay:** 1 second between uses **Passive Use (Combat & Healing):** * Automatically checked during melee combat for damage bonus * Automatically checked when using bandages for healing calculations * No manual activation needed for these benefits **Evaluation Messages:** * Shows approximate strength and dexterity levels * At 65.0+ skill: Also shows stamina percentage * Higher skill = more accurate readings (less margin of error) ===== Training Methods ===== ==== Starting Out (0-30) ==== * **Active Method:** Use skill on any creatures or players repeatedly * **Passive Method:** Heal with bandages on damaged targets * **Best Targets:** Any living creature works for active gains * **Training Tip:** Create a macro to use Anatomy skill repeatedly ==== Intermediate Training (30-60) ==== * **Continue active use** on any targets * **Heal players/pets** with bandages for passive gains * **Sparring sessions:** Combine with combat training * **No specific targets needed** - all give same gain chance ==== Advanced Training (60-90) ==== * **Active training** remains effective to 100.0 * **Bandage healing** on heavily damaged targets * **Combat training:** Fight while checking anatomy passively * **Gain rate** slows but method remains the same ==== Expert Training (90-100) ==== * **Persistence required** - gains become rare * **Combine methods:** Active use + bandage healing * **Consider Skill Balls** if available for final points * **No special techniques** - just repetition ==== Mastery Training (100-120) ==== * **NOT POSSIBLE** - Anatomy cap cannot exceed 100.0 * No skill scrolls available for this skill * Maximum skill level is 100.0 ===== Skill Cap Management ===== ==== Base Skill Cap ==== * Default skill cap: 100.0 * Cannot be increased beyond 100.0 * No skill scrolls available for Anatomy ==== Skill Cap Increase Items ==== **Skill Scrolls:** * **NOT AVAILABLE** for Anatomy skill * Anatomy is not included in SkillList.cs * Skill cap remains at 100.0 maximum **Skill Balls:** * Can be used on Anatomy skill * Provides 5-20 skill points instantly * Useful for initial training or final points ===== Skill Mechanics ===== **Evaluation Formula:** * Margin of Error = MAX(0, 25 - (Anatomy / 4)) * At 100 skill: ±0 margin of error * At 0 skill: ±25 margin of error * Shows STR/DEX in categories of 10 points **Combat Damage Bonus:** * Base bonus: Anatomy * 10% / 100 * At GM (100.0): +10% damage bonus * Additional 1% bonus at exactly 100.0 skill * Total at GM: 11% melee damage increase * Stacks with Tactics damage bonus **Healing Calculations:** ==== With Bandages (Pre-AOS) ==== * Min heal: Anatomy/5 + Healing/5 + 3 * Max heal: Anatomy/5 + Healing/2 + 10 * Example at GM both: 23 to 60 HP healed ==== Cure Poison ==== * Requires 60+ Anatomy AND 60+ Healing * Success chance based on poison level * Essential for curing without magery ==== Resurrection ==== * Requires 80+ Anatomy AND 80+ Healing * Allows resurrection with bandages * Chance affected by skill levels ===== Masteries ===== Currently no masteries available for this skill. ===== Special Abilities and Effects ===== **Combat Benefits:** * Passive damage bonus to all melee attacks * Works with all weapon types including wrestling * Bonus calculated before other modifiers * Always active when fighting in melee **Healing Benefits:** * Increases bandage healing amount * Required for curing poison (60+) * Required for resurrection (80+) * Works on both self and others **Evaluation Benefits:** * See opponent's physical stats * Useful for PvP assessment * Can identify weakened targets * Works on all living creatures ===== Tips and Strategies ===== **Best Practices:** * Train alongside Healing for synergy * Essential for any melee fighter build * Macro the active skill for easy training * Combine with combat skills for efficiency **Common Uses:** * Melee warriors: Maximize damage output * Healers: Improve bandage effectiveness * PvP: Evaluate opponent condition * General: Passive gains while playing **Training Efficiency:** * Very easy skill to gain (0-100) * Can macro while AFK in safe areas * Passive gains from normal gameplay * No resource costs for training **Build Combinations:** * Warrior: Anatomy + Tactics + Weapon Skill * Healer: Anatomy + Healing + Magery * Hybrid: Anatomy + Healing + Combat skills * Support: Anatomy + Healing + Veterinary ===== Related Items and Equipment ===== **Training Tools:** * No special tools required * Any living target works for training * Bandages for passive training **Related Consumables:** * Bandages (for healing synergy) * No direct consumables affect Anatomy **Equipment Considerations:** * Prioritize combat stats for warriors * Dexterity helps bandage timer * No specific Anatomy equipment