====== Skill Mastery: Parrying ======
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===== Base Perks =====
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==== Unbreakability ====
When a shield is being worn, there is a chance that potential damage to the shield and armor will not be taken into account.
* Chance: 7,5% per level
{{:character:skill_masteries:unbreakability.jpg?nolink|}}
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==== Physical Retaliation ====
Melee damage taken within the last 15 minutes will be counted.\\
Based on that counter, a "charge level" on the shield will be implied:
^ Min total damage within the last 15 minutes ^ Level ^
| 0 | 1 |
| 100 | 2 |
| 250 | 3 |
| 500 | 4 |
| 1.000 | 5 |
| 2.000 | 6 |
| 4.000 | 7 |
| 8.000 | 8 |
| 12.000 | 9 |
| 20.000 | 10 |
The current total damage as well as the charge level will be shown in the shield's tooltips.\\
Your progress is bound to your character, not to a specific shield.\\
The Retaliation perk increases melee damage based on that charge level.\\
Damage Bonus: 12,5% * level * (charge level / 10)
{{:character:skill_masteries:Resilation.jpg?nolink|}}
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==== Shield Casting ====
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**80.0** Parrying allows your character to cast spells without dropping the shield.\\
===== Template Bonus =====
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==== Perk: Shield Strike====
This perk only make sense in combination with Physical Retaliation.\\
Use the shield and its charge level to deliver a strike with the shield and cause melee damage.\\
* Damage: 25 * level * (charge level / 10)
* Resets damage counter (what also sets back your charge level to 1)
* Cooldown: 3 minutes
A shield strike can be triggered by doubleclicking the equipped shield.
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{{:character:skill_masteries:shieldstrike.jpg?nolink|}}
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==== Proc: Vengeance ====
Reflect a portion of all the melee damage you take back to the aggressor for a limited amount of time.
* Amount: 50% of incoming damage
* Duration: 30 seconds
{{:character:skill_masteries:Vengeance.jpg?nolink|}}