====== Skill Mastery: Parrying ====== \\ ===== Base Perks ===== \\ ==== Unbreakability ==== When a shield is being worn, there is a chance that potential damage to the shield and armor will not be taken into account. * Chance: 7,5% per level {{:character:skill_masteries:unbreakability.jpg?nolink|}} \\ ==== Physical Retaliation ==== Melee damage taken within the last 15 minutes will be counted.\\ Based on that counter, a "charge level" on the shield will be implied: ^ Min total damage within the last 15 minutes ^ Level ^ | 0 | 1 | | 100 | 2 | | 250 | 3 | | 500 | 4 | | 1.000 | 5 | | 2.000 | 6 | | 4.000 | 7 | | 8.000 | 8 | | 12.000 | 9 | | 20.000 | 10 | The current total damage as well as the charge level will be shown in the shield's tooltips.\\ Your progress is bound to your character, not to a specific shield.\\ The Retaliation perk increases melee damage based on that charge level.\\ Damage Bonus: 12,5% * level * (charge level / 10) {{:character:skill_masteries:Resilation.jpg?nolink|}} \\ ==== Shield Casting ==== \\ **80.0** Parrying allows your character to cast spells without dropping the shield.\\ ===== Template Bonus ===== \\ ==== Perk: Shield Strike==== This perk only make sense in combination with Physical Retaliation.\\ Use the shield and its charge level to deliver a strike with the shield and cause melee damage.\\ * Damage: 25 * level * (charge level / 10) * Resets damage counter (what also sets back your charge level to 1) * Cooldown: 3 minutes A shield strike can be triggered by doubleclicking the equipped shield. \\ {{:character:skill_masteries:shieldstrike.jpg?nolink|}} \\ ==== Proc: Vengeance ==== Reflect a portion of all the melee damage you take back to the aggressor for a limited amount of time. * Amount: 50% of incoming damage * Duration: 30 seconds {{:character:skill_masteries:Vengeance.jpg?nolink|}}