(80 - BaseArmor / 100) * BaseArmor * (ArmorBonusLevel/ 10.0)
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2% of ResistSkill per Level
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== Spell Damage Bonus ==
SpellDamageBonusLevel + 2% per SpellDamageLevel
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== Melee Damage Bonus ==
MeleeDamageBonusLevel + 2% per MeleeDamageBonusLevel