====== Luck ====== ===== Cap ===== Luck is capped at 100. ===== Impact ===== Bringing in the concept of Luck. \\ Luck has an impact on: * Lootgeneration (no gold bonus) * Getting Rares/Special Items * Pigments in Dungeon Chests * [[:character:luck:gathering|Chance for higher quality resources while mining, lumberjacking and skinning]] * Max charges of Runebooks when they are crafted * Durability modifier on Weapons/Armor /crafting) * Accuracy modifier on Weapons (crafting) * Reducing the radius when digging out treasure maps * Tmap/Resource Map/SOS outcome (T-Maps/Resource Maps) * Reduced Chance of triggering a Trap on [[:character:skills:lockpicking|lockpicking]] (gump based) fails. * ParagonChest level roll (the luck value of the player that inflicted the most damage counts) * ParagonChest loot Luck can be acquired by: * Luck Rings * Luck Necklaces * Luck Bracelets * Song of Fortune (Buff) {{:character:luck.png?nolink|}} ===== Mechanic ===== * Luck jewelry are craftable by tinkers with [[trademanship:crafting:recipes|Recipes]]. * Each piece of luck jewelry has charges. * Each charge gives the character wearing it 15 mins of luck bonus. * For the specific luck bonus of the luck pieces see [[:items:gems|Gems]]. * Logging out with equiped luck pieces will pause the timer. * Unequiping a luck jewelry will void the rest of the charge. ===== Crafting benefits ===== When a player equips luck items like rings or necklaces during crafting or gathering activities, they receive a bonus that enhances their chances of creating higher-quality items. This bonus influences several key factors, including: * Runebook charges * Instrument durability * Weapon durability and accuracy levels * Armor durability * Chance to obtain superior resources while harvesting and gathering.