mechanics:paragon
Differences
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| mechanics:paragon [2026/04/01 21:30] – ronin | mechanics:paragon [2026/04/01 21:35] (current) – ronin | ||
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| ==== Behavior ==== | ==== Behavior ==== | ||
| - | Paragons are more aggressive than regular monsters — they will immediately lock onto and pursue any enemy that enters within 10 tiles, provided they have line of sight. Regular monsters only detect targets periodically during their AI cycle, but Paragons react instantly the moment you step into their view. They also cannot flee from combat, and their poison is one level stronger than their base type. | + | Paragons are more aggressive than regular monsters — they will immediately lock onto and pursue any enemy that enters within 10 tiles, provided they have line of sight (AcquireOnApproach). Regular monsters only detect targets periodically during their AI cycle, but Paragons react instantly the moment you step into their view. They also cannot flee from combat, and their poison is one level stronger than their base type. |
| ==== Grand Paragon ==== | ==== Grand Paragon ==== | ||
mechanics/paragon.txt · Last modified: by ronin
